Before I start my review on "Heaven's vault", I must share a disclaimer. I played the game and I played it 3 times already. And I'm going to play it for the fourth time at some point because it's so damn f*cking good.
And the book too!
Having said that, I thoroughly enjoyed the first book and would heartily recommend it to my non-gamer friends as a quality fiction. No, I don't know how it reads without contextual knowledge of having played the game but the story was fully fleshed out and could be easily read as an independent story. More importantly, this book digs deep. Many stories written for a single purpose of being read by someone don't manage to get that far. This one does.
What is this story about?
Similarly to the game, the reader follows the story of a space archeologist, Aliya Elasra. She explores the Nebula - a cosmic entity made of so called "moons" - asteroid like structures in space connected by so called "rivers" - flows of water, oxygen and ice that circle all over the Nebula. This space had been long inhabited by a civilisation of humans and robots; however, due to known and unknown turmoils of the past, a lot of knowledge from generations past is lost. That includes the technology, language, forms of writing, general history and a lot more. The religion of humans inhabiting the Nebula - belief that all things circle in a loop and whatever happened in the past will happen again - does not encourage rediscovering either, so, in this universe Aliya is quite alone on her quest.
The story begins when Aliya's guardian, professor Myari of Iox sends out her protegee on a quest of finding a missing colleague, a roboticist Janniqi Renba. He disappears somewhere within the Nebula under mysterious circumstances having sent Myari an ancient item with an obscure inscription Aliya alone can decipher. Maybe. Following this lead, Aliya journeys through the Nebula. While on her quest, she not only begins to piece what happened to Renba but, through clues of history, the essence of the Nebula itself.
So? What did I like about the book, considering that I have already played the game?
To begin with, although the main plot follows the story of the game, a lot of situations Aliya gets herself into have been remodelled by Ingold. He somehow managed to find the middle way of re-writing the story without transforming it into something else. To someone who - like me - is a canon Nazi, such things are important. He somehow managed to tweak an angle here, remodel or remove a scene there, squeeze in a new scene here or there or there, so the whole story is same-same-but-different. And I was hellishly curious to find out - how will he spin this? How will he do that? How will he reach this conclusion?
Mathematicians and their vectors... (incoherent grumbling)
Freestyling and improv aside, I absolutely loved that the core themes of "Heaven's Vault" stayed within the novelisation and some that were more tangential in the game are amped up here. Of course, the reconstruction of the history of the Nebula and the mystery of what it is from hints, bits and pieces is absolutely key here. Just like game, the book is deeply philosophical (e.g. what is hope if not a mathematical certainty?) But Ingold goes deeper into other things.
Technology. Here he explains how sailing works! And what the ships are like from the inside. That is, in addition to a beautiful picture - game only showed beautiful picture, here we get beautiful explanation of sailing mechanics, with all the ropes, sailcloths and the naval shippy thingies whatever their names - there's a whole lot of naval vocabulary there, and that's beautiful. Imagine a literal sky ship... That's what he does here.
We also find out what Aliya's necklace is (I knew it does something!!!). And why she wears a headscarf (no, she is not a hijabee, even though that's exactly what drew me to the game initially - don't ask).
We get more development of Aliya's character. She is warmer in the book. The game puzzled me with her awkward relationships with both her mother figure Myari and her childhood friend Oroi. The book explains why her relationship with Myari is so cold and complicated. And that is done sensitively and beautifully. Believably.
Regarding Oroi, I think the game did better at showing what the stress of becoming adult does to our precious childhood friendships than the complexities of Aliya-Myari relationship, however, the book explores this relationship - and overall, the theme of friendship - more deeply and more directly. As someone who meets most of her childhood friends once or twice per year and who feels she diverged from them and that a significant part of that divergence is her fault, I could empathise and sympathise with Aliya and Oroi. There were moments that nearly left me in tears because I experienced something similar and could feel what they feel.
I think the quotation below summarises Aliya's relationships and Ingold's gift of sensitivity towards his characters:
"Do you have a family on Iox? On Elboreth? A father? A mother?"
"Neither. There's a man who runs a bar who pretends to be my father but he also wants to marry me. There's a woman on Iox who pretends to be my mother, but she also wants to be my Emperor. I had a friend once - two, actually. One was taken from me, and the other... I just lost."
Aliya's relationship with her robot Six is something of another level here, too. In this world robots are essential human helpers. Designed by the ancient ancestors of the Nebulers, they can do a lot. Except for the knowledge of how to make a robot is lost. They are not exactly rare but precious. At the same time they are... robots. I.e. tools. And Aliya hates them. Never really explained - why?
The game shows Six as a loveable, very, very, very special, but nevertheless - a tool. Six is key for sailing the Nebula, getting to problematic moons, deciphering ancient texts - anything and everything. He talks, even jokes, makes lovely facial expressions (kudos to artists of the game - I loved Six's design).
The books show very clearly both that there is something special about Six (I suspect Ingold will the same same-same-but-different approach). He is a robot, but he is also more than a robot. He is very humane. Notice - my brain took him in as a "he", even though Ingold is very particular at refering to Six as "it". I am not sure if you can use a term "non-binary" for robots but it's very clear that they are different from humans. They were designed as tools, they are identical to one another. And yet, Six from the book has so much humanity and so much personality. I almost want to compare Six from the book to Geralt of Rivia. One kills monsters to protect humans and claims to be a heartless mutant with no emotions but with a strict Witchers' ethical code, another protects humans in space environments that are not always friendly, owns an Ethical Core - a device designed to ensure robots follow Azimov's principles and protect humans as long as it does not harm humans, and always calculates probabilities basing his decisions on cold mathematical calculations. And yet...
Another quote:
"Sleep well, Mistress."
From somewhere, the robot has found a blanket and drawn it over me. It hurts me to think how much care it must have taken to do that without fingers."
Aliya is so much more open to robots in the book. Or at least that one special robot who thawed the ice on my heart too. He's lovely. And Ingold writes Aliya's and Six's relationship so beautifully, so sensitively:
"...Six shrinks and lifts its neck, then retreats back, away from me.
"Six, are you all right?"
"Please, Mistress," the machine says quietly. "Please do not do that to me again."
I'm startled. I've never heard a robot beg before."
FFS, I nearly cried here. If you want to know why, read the book.
And he (Ingold) does stuff like that all over the book. I thought, mathematicians were supposed not to be able to write good literature; you know, Kilgore Trout, good ideas, poor textual implementation and all?
But Ingold does not stop here. "Heaven's vault" is full of female characters. Aliya, Oroi, Myari - to name some. Male writer, female characters. You probably see where I'm going with this.
There is no booby breasting whatsoever in "Heaven's vault". Boobs don't exist in this universe or if they do, they do so quietly and invisibly.
OK, jokes aside.
Ingold writes multiple female characters each of which is relevant to the plot and ideas of the book, different, has its own unique voice, is active and independent. Some are more developed as characters, others - less. But they are interesting! And they have some gold conversations discussing men or comparing a robot to a man sitting in a corner and burping.
So far it's been only Pratchett (another Brit) who managed to pull off stuff like that. And I think both Pratchett and Ingold use the same or similar strategy: they simply write characters, not males or females. And that's something we wannabe writers should learn from.
There is more on Iox - why it's so important to the current civilisation of the Nebula and what its relationship is like with other moons. Which adds a little bit of texture.
So, is everything so perfect perfect?
To my taste, yes. But. I do not know how someone who hasn't played the game would feel about the world fabric of the Nebula. In terms of visuality. In the game, you get beautiful, beautiful animation. The kind that stands out and you remember the visuals. In the book, you don't have that. There are descriptions of the moons and the rivers in the book. And some depict what the Nebula feels like even in more detail than the game did. But I don't know if that world texture is equally visually alive everywhere. I could not feel as my imagination was drawing places already. The world felt a bit empty, but then the story is in space. And there are other things. But then again, to me this story is more about ideas, about characters and their relationships, about emotional atmosphere, about the world, humanity, myth making and their evolution, collective human consciousness, religion, beliefs, about what makes continuity and many other things. Only then comes the imaginery visuality.
The pacing is a bit slow. But I liked it as the story is not about the trivial, let's put it like this.
I loved the author's choice to add in the texts written in Ancient but it may take someone who hasn't played the game out of immersion. Maybe. I loved them, though.
So all in all, I would absolutely recommend this book to a non-player. It's serious, it's fleshed out, it's full of depth, it's philosophical, and I like its characters, Six especially.
One thing that I was missing was the music. But that can be easily sorted with YT or Spotify.