In a lot of ways I've been hedging my opinions on this series on this final volume. Will things actually become clarified from a logical standpoint, or was this more of an emotional conclusion? And it's a bit of a mixed bag on that front. I will say more is explained than I expected, though the story is definitely more about emotional closure than answers.
Most things about this volume are a spoiler, so if you need a spoiler-free takeaway, here you go: Solid conclusion, solid series, feels more like fanfiction than a canon continuation but that's probably a good thing. Means we don't have to use this story to affect our perspective on the characters/story of the games. Where I think this comic series' strength lies is in providing emotional closure for players who chose "Save Chloe" at the end of the original Life is Strange game. At the very worst it's a fun way to continue exploring these characters.
Now, onward to ALL THE SPOILERS. You have been warned.
So the volume essentially begins with Max and Tristan returning (presumably permanently) to Max's original timeline. Order is finally restored. In this process some interesting things are implied. One gaping hole in the story—in my mind, anyway—is where is the alternate timeline's Max? Chloe remembers her, so she existed (and logically I think we can infer that Max could only hop into a timeline where there is some preexisting Max presence). But the story itself acts as if there is not an alternative timeline Max that they'd be in danger of running into. And in this volume Max makes some kind of aside mention that this particular timeline shone brightest to her (all the way back in volume 1 lol) because there was not a Max blocking her. So if we follow the bunny trail of logic, if Chloe remembers Max, but there is no Max currently, somewhere in between Max leaving Arcadia Bay and the events of v.1 she... dies? Disappears? Chloe doesn't know, assuming this is "her Max" until she finds out the truth in v.3. If she knew Max was dead, her reaction in v.2 upon meeting her would have been much different. Remember, in the alternate timeline Max did NOT return to Arcadia Bay at any point (so any Blackwell acquaintances don't know her), which suggests that whatever happened happened before the events of the video game.
The other unexplained thing that is pretty major is how there's a timeline where Rachel has survived. Especially because my working theory is that the timelines Max can interact with are, essentially, timelines that have splintered from decisions she makes. Differences between her original timeline and the alternate timeline should boil down to some kind of decision Max has made, regardless of how many butterfly effect ripples it takes. But given Chloe doesn't even meet Rachel until after Max leaves, I'm really having trouble envisioning how Max could have impacted things so much that Rachel lives. I can fabricate two possibilities, neither of which answers everything for us as readers (far from it, actually), but at least would be something the writers could work with: 1. The most narratively satisfying option is that Max's absence in the alternate timeline is the same reason Rachel is present. Two big questions with one answer is a much slicker way to construct a narrative than two big questions with two answers. 2. This is a timeline where Max keeps open lines of communication with Chloe and she actually advises Chloe to leave Arcadia Bay with Rachel. Neither of those things make much sense based on what we actually know, but are structurally sound and wouldn't take much finagling by the authors to get in place. Probably better just to view these things as "ambiguous plot holes" and move on.
So one thing that I've decided is NOT a plot hole, but felt like one at the time I was reading is Steph. You remember her as the D&D playing nerd from the Life is Strange: Before the Storm prequel game. Well, she shows up in v.5 (as a stage manager, which of course tracks) and has a bit of a nice recurring presence in the alternate timeline where she knows Pixie from an online gaming group. So, despite being initially confused by her presence, this works. No Arcadia Bay destruction = Steph is alive and well. Got it. But in this volume, which she's entirely absent front, we see an odd text exchange with Pixie. In the aftermath of Max returning to her original timeline and the emotions of reuniting with her Chloe and all that (it's the majority of this volume, lol) there are plans for another memorial event—for what, 3rd anniversary by this point?—of the destruction of Arcadia Bay. And Pixie is texting her online gaming friend Steph to see if she's coming. And I had a crisis I had this entire damned series: "Wait, which timeline is this?" Because Steph is alive in alternate timeline. So this is alternate timeline again? But that looks like original timeline Chloe. And Max is here! It was very confusing. At the time I chalked it up to a writing error and moved on. But blessed with the benefit of hindsight I figured it out: Yes, Steph is alive in the alternate timeline. But she's also alive in the original timeline. She leaves Blackwell before Max starts at Blackwell in the game. She was Chloe's friend, not Max's. Max never knew her. Thus, if she left Blackwell before the storm, it's very likely she also left Arcadia Bay. Maybe she went to college or maybe she was getting various theater stage managing jobs or working, perhaps, with game development (there's a short issue—perhaps a Free Comic Day story?—which features Steph testing a game with Pixie, so that actually works well). Regardless, while I've come to terms with the in-text logic, it probably shouldn't have been included. It requires just that extra bit of timeline panic without any payoff.
So this series does one thing really well with Chloe and one (kind of two) things that aren't. The well-done thing is keeping the original timeline Chloe and alternate timeline Chloe feeling distinct from each other. There's obvious—and appreciated—visual markers, not to mention little differences in their personality that showcase they're... well, not different people, but they're also not in the same place in life or attitude. It's a subtle line to toe and they did a great job with it. But what isn't so well defined is either Chloe's backstories. Alternate timeline Chloe never really catches Max up on why she and Rachel are in California. I touched on that a bit in the Rachel paragraph so I won't belabor the point. But if you're telling me she never told Max the story of meeting Rachel (as covered in Before the Storm) and how they ended up where they are today? I call bullshit on that. Without that information, alternate Chloe feels kind of hazy and indistinct. Then there's original timeline Chloe. Like I said, most of v.6 takes place after Max returns, so in a lot of ways it's very much about catching up with what Chloe has been up to in the two year gap that Max was gone. And the answer to that is..................a mindboggling amount of stuff. You're asking me to believe that in the span of two years Chloe has: 1. Returned to Arcadia Bay after Max's disappearance (which was not immediate). 2. Rebuilt the Two Whales Diner (which she apparently manages but doesn't run). 3. Built up her own business (a garage, which makes sense). 4. Played home decorator by making and upkeeping a home for herself and a "hope will return someday" Max? That's a tall order for five years, let alone two. Oh, and she's a community leader. Not by official title, but certainly by influence and organizational drive. I have a lot of suspension of disbelief, but I can't swallow that one. Like, hate to break it to you, Max, but you did not return to your original timeline. You've eclipsed the whole idea of timelines and entered a weird dream land. A fantasy world. I am closer to thinking Max put herself into a vegetative coma state at the end of v.5, not her original timeline.
(I'm obviously being a bit snarky here; just because I can't quite suspend disbelief about Chloe doesn't mean Max is dreaming anything. It just means the writers got a bit carried away with crafting an idealized happily-ever-after. It's not a sin.)
I think that's all I really want to address. The flicker thing never getting solved? Whatever. Basically everyone within Max's sphere having some kind of super ability? Whatever. I did dig Victoria Chase's presence throughout the final three volumes (I didn't need a Victoria Chase redemption arc, but I don't mind it, either). Tristan and Lawrence's interactions were fun to track.
And the most important thing is, regardless of my qualms about the logic behind the plot, the emotional conclusion is good. That's the important thing.