SPOILER FILLED
Awaken Online: Happy, is the eleventh (or maybe twelfth book?) in the Awaken Online Series. It's a side character novel that takes place sometime during the main characters Jason's ascent in developing the Twilight Throne, and Finn's conquest and creation of Sanscrit, if I remember correctly.
So, a short summary. The story involves Dom, a college football player who gets diagnosed with cancer and has a short time to live. His life goes to shit, further so when he realizes he can't afford the treatments. But his nurse suggests to him, yep, the game from Ceruellian Entertainment, that patients seem to have a positive affect with playing. And he gets hooked into Awaken Online.
Much like Jason and the other avatars, Dom is sort of chosen by one of the games deities, or Alfred behind the scenes. This time he starts in a casino, which I love the idea of a dilapitating casino powered by magic and steampunk tech that has a door that has an entry way that goes into the abyss, but its eye-rollingly convenient that when Dom was a kid his dad took him from casino to casino because he repaired slot machines or whatever the hell, so Dom naturally takes to the setting familiar. Backstory. The god that is stuck in the purgatory running it is the god of happiness, with a philosophy that I found told interestingly and well as to what gives people happiness.
Anyhow Dom starts off in the jungle sky islands in a city known as Aislen. Aislen is run by the Jackals, a group that is stuck along with the players in the hardest start point of Awaken Online (very interesting idea here). See none of the players who start here can successfully escape it, the monsters and traps of the jungle are just too great obstacles to successfully overcome. Basically, they're stuck under the Jackals rule unless they go solo, which is what Dom does. But eventually he meets up with a bard. And a chicken. And a few minor characters from previous novels. And they band together and go against the Jackals while accomplishing other in game things no-one’s ever done before.
Travis Bagwell delivers a good story, and I am constantly surprised by his inventiveness and sheer fun of these books. This is AOs version of the superhero, or in this case supervillain tale. But I have some criticisms. First things I liked.
-The dire python first encounter made my skin crawl. As someone who HATES snakes, being digested alive by one is one of my irrational personal fears so that was really unsettling.
-Another mention, But I love the idea of the casino hub world and that its lorded by the God of Happiness, and that slot machines are run by metals and crystals and magic. And that there is a main door that opens to oblivion and sucks you out back to the main game world. Good stuff.
-I loved the Truggle side plot where they bind the goblins to the casino
-Dom is an interesting character and his training of facing game death mirroring his real life not only athletic training and growing, but his dealing with the facing the real possible death from his illness. That was a really good idea, and Dom’s approach of brute forcing it but being smart and strategic about how he trains based on how he trains in football was a clever idea done well.
- I liked Wingman as the Death Chicken but have issue with some of his scenes. But Wingman knocking the smoker over and it is falling through the floors of the guild hall was great.
-Adrian’s idea of crowdfunding in game, that kick starters can raise money for different quests to be accomplished, assassination missions, ec... was great
-Taking strategy from Jason and co. It's nice to acknowledge that every character isn't the smartest person in the room who comes up with their own ideas all the time, sometimes they need help.
Now my criticisms
I found it funny with the amount of graphic and gruesome violence in AO novels, the disclaimer had to be said at the beginning that the character may curse a bit too much, really? If kids reading this can stomach the violence than a bunch of F bombs shouldn't faze them. And it's kind of gratuitously violent for a book that has a lot of comic relief. I mean the characters are practically destroying entire ecosystems of animals. I don't know how I feel about that, maybe I’m getting older. I guess in a video game, say Diablo you massacre hundreds of thousands of demon spawns. I mean in Final Fantasy for example, you slaughter different creatures, but the tone is established that it’s clearly a pixel/anime game world, whereas AO prides itself on its ‘in game realism’.
But like, Page 703 example of the violence: “The blood ran through waters..” Like blood falls from the massacre that happened. Maybe it’s the comedic tone and Dom and co’s nonchalance about it that makes it off-putting at times. With Jason’s story it is meant to be shocking, he’s playing a bad guy. With Dom, yeah he becomes Smiles (AOs version of the Joker) but he’s not really the Joker because he doesn’t do things for pure chaos, its more survival. He doesn’t get the power trip from manipulation and destruction that Jason does.
Modern slang being used in the year 204X/ 207X or whenever future year AO takes place. Hoomans. Gender fluid. Woke-ass humans. Get good. Selfies. I mean its distracting; slang would change by then and all these terms would be lame by then, wouldn’t they? Also, chicken nuggets were used twice to describe Wingman once by a character thinking it and then another character saying it.
It appears the Gambler can enter the game world and recruit. Don’t know how he does this whilst the other gods can’t interfere directly like that.
I notice that Bagwell has his characters roll their eyes a lot. Particularly after telling a lame, bad joke. It doesn't make the joke any better that the character recognizes how bad it is. His characters sometimes start to sound the same, like trying to be the wittiest most clever person in the room, the way Jason does. They all have a similar type of humor. I wish there was more distinct differences in personalities.
Wingmen feasting on the slain. I mean, yeah, I get it, this is a subversion of the cute Chocobo like mascot, but its just way overdone and gross to read about, again contrasted with the humor.
The biggest one I have is that Adrian dies repeatedly to train his stats. Then later Vanessa, Lauren, Willow, and Walt. To me this negates the importance of Dom's own trait, his resilience. It makes sense for his character to face death again and again, but not so much Adrian's character. That implies that Adrian is as strong willed as Dom, whilst everything in his character, speech, and actions, indicates that he isn't. And he has no reason to be. He isn't the one facing the possibility of dying soon. Nor is he a real-life athlete who trains hard to improve himself. His character is the support bard, it would have made more sense to have written him as an artist type who is completely reluctant to face death, to train his body, but rather focused on his music. I think this training should have been relegated just to Dom. I don’t believe that everyone is psychologically prepared to go through what he did (even in a game). Like in real life, people are willing to push themselves, and part of me believes “what one man can do; another can do.” But within that frame there are some who always push harder than others, and few still willing to go the extra mile. And some people who aren’t willing at all. I think it would have been more interesting if it was reflected in maybe one of the characters rather than just having everyone succeed. Also, maybe a betrayal by one of them for the unexpected.
But all in all, I give it 3.5/5, still a good addition to the AO saga and I look forward to the next one as always!