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Iron Kingdoms: An Echo In The Darkness

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What Goes Around…An Echo in the Darkness

The determined people who have chosen to rebuild the ruins of the fabled town of Ingrane want the same thing as the rest of the Iron Kingdoms: to rise from the ashes of an infernal invasion that nearly claimed the souls of most of the world.

The new residents have worked hard to restore Ingrane to the thriving and wholesome fishing community it once was. But a shadow from Ingrane’s past threatens the small settlement. On the eve of a grand celebration to commemorate the re-founding of the township, forces of darkness gather to claim a prize from its very heart and once again threaten to render the village to ruin.

Ingrane needs heroes to stave off the darkness and protect its legacy as the birthplace of one of the world’s most legendary warcasters. Can you save the
town from being destroyed by evil beyond reckoning?

Step into the world of the Iron Kingdoms with An Echo in the Darkness, an all-new adventure designed for the world’s most popular roleplaying game, part of the ongoing saga of Iron Kingdoms: Requiem.

24 pages, ebook

Published January 1, 2021

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Privateer Press

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Profile Image for Taddow.
677 reviews6 followers
December 13, 2021
This is an Iron Kingdoms: Requiem (D&D 5e) adventure that was offered by Privateer Press as part of Free RPG Day 2021. There is not really any setting information for new players but those familiar with the Iron Kingdoms/Warmachine world will find the adventure's location and lore familiar and perhaps intriguing. This was a little disappointing because I thought part of the purpose for offering free material for Free RPG Day was to entice new players into a setting/game system and the Iron Kingdoms has a great setting and much lore and I think that a page or two could have been devoted to some of the high points (such as Steamjacks or the major events that have taken place).

Without giving away any major spoilers, I did find the adventure to be adequate for its purpose and I actually liked it. The PCs go to a location, spend some time role-playing and engaging in some non-combat activities and then there is an attack they must help fend off. I thought the enemy "wave" rules were a nice way to deal with this large-scale combat and I also liked the PCs having a choice of possible locations to respond to and the consequences of success (or not) of those choices.
Displaying 1 of 1 review