The Arkham Detective has returned! A seven-foot tall man in black has caused the Detective's good friend to go missing. A woman is brutally murdered in a museum, and mysterious artifacts lead us on a trail to inter-dimensional horrors.This time the Arkham Detective is armed to the teeth, and determined to avenge murder with mayhem.
It was decided that the best person to tell you about Byron Craft and “THE ALCHEMIST’S NOTEBOOK” project would be me…Byron Craft.
“THE ALCHEMIST’S NOTEBOOK” was originally a movie that was in preproduction several years ago titled, “The Cry of Cthulhu.” Unfortunately the project, like many good intentions, never came to fruition. My concept was an all new Cthulhu Mythos story to be put on film that would have done H.P. Lovecraft proud. At the time, there had been several poor attempts to place Lovecraft and his dreaded Necronomicon on the big screen. I had a notion to make an exciting, plus mind-boggling, Cthulhu movie that had the look and feel as if Lovecraft had stood behind the camera.
“THE ALCHEMIST’S NOTEBOOK” embodies the same vision in a literary format. I have endeavored to pen this Cthulhu Mythos novel as it may have been done if H.P. Lovecraft were alive in the 21st century. Nevertheless, “THE ALCHEMIST’S NOTEBOOK” consists of three separate narratives that link together a single story, where when one account leaves off, the other continues leading you, the reader, through a terrifying Lovecraftian web of mystery, horror and apocalyptic doom.
I have been known to refer to this work as “THE ALCHEMIST’S NOTEBOOK PROJECT,” because it is the first in a five novel mythos series dealing with mankind’s internal, as well as, outward struggle to control his own destiny while encountering malicious beings from another time and space.
I hope you will enjoy, in addition to being scared stiff, the first of my five part series…“THE ALCHEMIST’S NOTEBOOK.”
The Dunwich Dungeon is the fourth outing for Byron Craft’s un-named Arkham Detective, and this time the case takes him – unsurprisingly enough – to the nearby burg of Dunwich. Ian Whitehead, one of the detective’s former allies, has been incarcerated there and can only reach out for help through dreams.
The characters built from previous stories are all present, and there are some new allies in the local museum to provide assistance and help explain the mythos. However, given the villain’s ability to shift through time and space, catching him is going to be more than usually challenging.
The Dunwich Dungeon serves up another slice of lighthearted adventure, sprinkled with entertaining historic details, and a fair number of Lovecraftian in-jokes. The horror may be cosmic but it is mercifully distant and the immediate dangers are far more tangible, and a well-aimed .45 gives the ‘tec a fighting chance – if his ammo holds out.
The story itself isn’t too bad, if you can get past the lack of spelling/grammar checks, historical inaccuracies, and things that are just plain wrong (for example, "I could smell carbon monoxide", claims the main character). Overall okay, but not as good as the earlier entries in the series.