This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone.
This book serves as a good foundation to get into audio programming. I read this book along with "musimathics", which I feel worked well. The Audio Programming book focuses mainly on the programming aspect and doesn't always dive into the underlying theory as much.
I've used this book (and other resources) and put it into practice by creating a Go audio library (https://github.com/DylanMeeus/GoAudio). If you've read this book and want to see what some of the algorithms look like in Go instead of C/C++, you'll definitely find your way around the codebase.
Took a long time to finish the book as I got sidetracked into writing GoAudio rather than reading the last remaining chapters of the book. :-)
This entire review has been hidden because of spoilers.