Allen Warnungen zum Trotz hat der Millenium Bug das Ende der Welt eingeläutet. Heute fristen die Wenigen, die überlebt haben, ihr Dasein im Untergrund, suchen fieberhaft nach einem Heilmittel und versuchen das Unheil zu verstehen, das aus den Tiefen kam und die Menschheit so gut wie vernichtete. Der ängstliche Wissenschaftler Paul ist einer von ihnen, doch sein Leben nimmt eine drastische Wendung, als Agenten von der Oberfläche in sein Labor einbrechen und ihn kidnappen, mit einem wahnwitzigen Ziel vor Augen. Nicht zuletzt, da die Anführerin der Truppe einer alten Freundin zum Verwechseln ähnelt…
Ein atemloser Science-Fiction-Thriller aus der Feder von Superstar Mirka Andolfo (»Contronatura«, »Mercy«).
Neapolitan artist and writer, she is one of the most complete and eclectic Italian creators in the international field. Her upcoming Mercy is going to be published almos simultaneously in Italy (November 2019, Panini Comics), France (January 2020, Éditions Glénat) and United States (March 2020, Image Comics).
Her ControNatura (Panini Comics) is one of the most successful Italian series of the last few years. Published in the USA by Image Comics under the title Unnatural/b>, it’s a best seller hit with several reprints already. There are also Spanish, French, German, Polish, Mexican and (upcoming) Brazilian, Czech and Bulgarian editions.
Andolfo has been collaborating with DC Comics since 2015, having lent her pencil for titles such as Wonder Woman, Harley Quinn, Catwoman, Bombshells, Teen Titans, Green Arrow, R.W.B.Y. and Hex Wives (published under the cult-imprint Vertigo). Together with the writer Sylvain Runberg, she is creator of The Under York Chronicles (Éditions Glénat).
She also wrote stories for BOOM! Studios (The Amazing World of Gumball) and illustrated two issues of the award-winning Ms. Marvel series by Marvel Comics.
In 2012 she created Sacro/Profano (Edizioni Dentiblù), a huge bestseller published in United States, France, Netherlands, Germany, Serbia, Spain. As an artist she’s drawn comics for Dynamite and Aspen, as well as some short stories for Vertigo and DC’s Young Animal, and she’s actually working on covers for DC Comics, Marvel Comics, Valiant, BOOM! Studios, Aspen, Zenescope.
As a colorist, she worked on covers and comics books of important franchises such as Geronimo Stilton, Adventure Time, Ice Age, Peanuts and other series and volumes published all over the world.
During her collaboration with Topolino magazine (Disney’s Mickey Mouse), she has colored numerous covers (including the cover of the historical issue 3000) and stories, working with artists like Giorgio Cavazzano, Corrado Mastantuono and Fabio Celoni.
When she is not working, she loves good food, reading comics and… sharing photos of cats and wolves on Facebook.
I had hope for this. I love a good underwater adventure or horror story, but that's not even what this is. Yes they do go to an underwater base in a submarine but that's not the main focus. I couldn't even begin to tell you the wold building in this. There's about a half dozen dystopian future ideas thrown out here, none of which mesh together or make any kind of sense. Then there's some odd part of this book where aliens came here in the 1700's. I could hear the record scratch go off in my head. I thought it was a typo. Just when you think Andolfo has already given us enough half baked ideas, an even crazier one emerges. By the way, if you are expecting some nice Mirka Andolfo art in this, it's only on the alternate covers. She only co-wrote this, Andrea Broccardo is the artist. It's serviceable.
I've been thinking a lot about dialogue in comics, again. I think a good rule of thumb could be, keep plot-related dialogue to a minimum (which means cut! cut! cut!), and keep longer dialogue for character-related stuff.
Even though Deep Beyond has characters (quite a lot of them), they spend a lot of oxygen babbling endlessly about the uninteresting plot. It's one of those books where you see all the speech bubbles on the page, and the size of them, and the only thing you can do is sigh.
Oodles and oodles of plot, never very thrilling or interesting. There are some nice ideas in the later, more sci-fi-y parts, but they're ideas full of plot holes.
There are some half-hearted attempts at character development, but they're very forced, and they're made confusing by characters looking and sounding like eachother.
The art is practical, but the designs of monsters and technology are cliched.
I know better than to trust Andolfo when it comes to writing, but this had such a great premise. What I thought was going to be some underwater dystopian plot line quickly turned into a chaotic mess. I can appreciate when writers take on complex themes in comics, but to be quite honest this one just had wayyyyy to much going on. What started as a simple story quickly morphed into something that I could barely understand. I know that the second volume just came out, but I'm not sure I'm interested in picking it up.
I noticed most of my peers on here hated this book so I went into it like, ah damn, what do I get myself into. But luckily, I liked it a tad more than most. Some kind of virus has appeared on earth and now everyone lives in domed cities. Where the characters end up going and what they end up learning as they are looking into a missing person who was investigating the origin of the virus I thought was pretty cool. While the art was not as good as what Andolfo would have done, I don’t think it was bad. Pretty solid stuff. This was not in any way one of my favorite comics but I thought it was better than what the majority thought. My interest is slightly up as I move into vol 2.
Always a moment for trepidation when an artist, having turned writer-artist, then moves to just writer. Not invariably a disaster (that Alan Moore guy seems to have done OK), but more often than not you lose a memorable artist and gain only a so-so writer (just look at anything Dave Gibbons scripted but didn't pencil). And Mirka Andolfo isn't even the sole writer here, but collaborating with David Goy. Of whom I've never heard, likewise art team Andrea Broccardo and Barbara Nosenzo – though one point of interest here is that it's the first time I recall seeing a colourist get in on the 'created by' credit. So if you're here after the decadent, fleshy, intermittently sinister quality which has distinguished Andolfo's previous work, most notably Unnatural...well, you're pretty much out of luck, though she does contribute some lovely back covers. There is a sense of biological danger, granted, from the contaminations and mutant monstrosities running rampant outside the sealed colonies in which what's left of humanity hides itself from a horrifically inhospitable late 21st century Earth. But they're very much not sexy. Even the way in which one of the leads gets kidnapped by his ex's sister Jolene doesn't play out quite the way that name would suggest – despite which, it still feels way too on-the-nose given her role and context. I was already being bugged by little details like that, or the way the lifeboat numbers in the art and the dialogue don't match, and then it became clear that this wasn't even a cautionary tale about the future we're storing up for ourselves, because the ruined, murderous Earth here wasn't the result of our ongoing fuckery but...the Millennium Bug? Somehow? Possibly there's an angle here that I'm missing, but for me that was the point where this flipped from an unremarkable and derivative post-apocalyptic rampage to an outright stupid one. Still, I'm perversely glad I persevered, because there was worse to come! I'm more forgiving of ancient aliens crap in fiction than when it poses as fact, simply because it's already baked in to too many of my favourite fictional worlds to entirely unpick. But I'm still not sure the tally needs further additions, and if you do, you really have to be careful how you play it. This one, though, has them bestowing some of their lesser technologies on primitive Earthlings in...1712. "Think! Did we monkeys really have any chance of inventing alternating current of flight on our own?" Well, given Newton had already done most of his important work, and he was just one particularly abrasive component of a burgeoning scientific revolution, as exhaustively explored in the likes of Neal Stephenson's Baroque Cycle, then...yes, actually? Since reading that, I've been struggling to think of a dafter time to have aliens supposedly uplift us, and the only one I've been able to come up with that's more ridiculous is to have them get in touch in 1993 because "Think! Did we monkeys really have any chance of inventing the Segway and blue LEDs on our own?"
Ambientato in un futuro apocalittico dopo il millenium bug (ah, che ricordi. Siamo sopravvissuti alla fine del 1999, al periodo emo, al 2012, al coronavirus, e ora ne ho un po’ le ovaie piene) in cui una tossina ha iniziato a diffondersi nell’atmosfera mutando ogni forma di vita, Deep Beyond si concentra su un gruppo di scienziati (e non) che negli abissi troveranno molte più domande che risposte ai loro problemi. E una tecnologia aliena assai poco amichevole. Tra virus, creature mutate, macchine impazzite e politici assetati di sangue, il primo volume di questo fumetto procede con un buon ritmo narrativo. La trama tuttavia pecca di un buon worldbuilding e caratterizzazione, ma essendo ancora all’inizio della vicenda mi aspetto che i prossimi numeri colmeranno un po’ il vuoto d’informazioni. Come inizio non è comunque male.
This started with an interesting idea - humans live in a dystopian future in atmospheric globes because the air causes a deadly disease. There's an underwater anomaly that may or may not be causing these problems.
Then... A whole bunch of crazy stuff goes down in the first issue, and then somehow gets crazier. The author has waaay too many ideas to be coherent. There are rebels who might be terrorists, a scientist that's been in cryo sleep for 100 years, apparently aliens that have been around since the 1700s, alternate history with a catastrophic Y2K (seriously), and then alternate dimensions and weird amphibian people. It's just way 👏 too 👏 much 👏.
The artwork was cool but the story did not hold up. Which is too bad. It had a couple of things going for it but the execution of the storyline was pretty abysmal. So disappointing.
Deep Beyond is overly ambitious, though surface-level satisfying. In a future where Y2K ravaged our computers and also unleashed a gross plague, an undersea scientist has gone missing. A nervous plague researcher is tasked with searching for her and, of course, discovers a lot more weirdness than he signed on for.
Notably, he meets the missing scientist's twin sister (who randomly hates him). He also has a relationship of some kind with the leader of a colony who gave him the task. This is all to say: there are a fair number of characters to follow here and their backstories are undeveloped. It's easy to get lost in Deep Beyond, particularly as the weirdness accelerates. What you think is going to be a fun undersea monsters adventure takes a sharp left turn before the end.
The art is above average and the action is packed. It's a fun read, though not likely to be memorable (or super coherent). I'd grab the next volume if I saw it, but wouldn't go out of my way.
So-so adventure comic, with something about the end of the world and missing submariner explorers and underwater bases, and the whole kit and caboodle under threat from Cthulhu-lite monsters and nasty germs. It's OK, but that's the limit, for it's very wordy, not happy with giving its readers an easy start or likeable characters, and a bit plodding – the difference between the first 'the story so far' page here and the last is remarkably small. This volume is the first fifty per cent of the full twelve-parter, and if I ever clap eyes on the second book it'll be because I downloaded it in error.
Well, I’m kind of torn about this. From the cover and the title, I thought this might have been inspired by H.P. Lovecraft, but it has less in common with Lovecraft and more in common with SeaQuest DSV and The Expanse. Some interesting world building, but the pacing is a bit odd and there are some typographical errors throughout, so some editor was definitely laying down on the job. So lots of high concepts, but light on the characters. Interesting to see if volume two improves at all.
Score Indicates: Good but with caveats and/or significant flaws holding it back. "Low" indicates that within the rank of "6/10", it's a cut below.
Caveats: You'll enjoy the book if: - you can take a giant leap of faith to accept the book's reasoning as to why shit hit the fan for the world. It's pretty dumb and I'm saying this as someone who enjoyed the book. - If you can accept how stupid some of the things in this book are. - You don't mind the lack of originality.
Significant flaws: - The big major flaw is that the story is so poorly told. The pacing is fucked, the pages are used inefficiently and the transitions from panel to panel is shit.
Pros: - Intrigue. It's the biggest thing that drove me to keep reading it. There's a central mystery going on here and I think it's a well done thriller. The book presents mysteries and when it gives me answers, it then gives me more mysteries. I liked that. Kept me reading like a motherfucker because I wanted to find out the answer to the mystery. - The premise and the world fucking grabbed me dawg, I don't fuckin know. It's definitely derivative, but it was executed pretty well for me. I'm a sucker for a good post apocalyptic setting and Deep Beyond blends several elements together nicely. Towards the end, it even introduced some new shit that hooked me (but again, not particularly original and some of it is actually quite stupid). - SOME characters are decent. Definitely not a strong suit of the book. It's very plot heavy which, if you're okay with, you'll enjoy the book more than some people. This isn't so much a pro as it is just a statement.
Cons: - Art is serviceable. I call it a con because I went from Home Sick Pilots straight to this, so the so-so art stood out. - Characters are paper thin (mostly). Paul and Jolene get some level of substance but everyone else is really undercooked. - I know I said I liked the premise, but I can't deny how stupid some of the set up is. The insane interpretation of the Y2K bug was fucking stupid. And the anomaly that gets revealed really underwhelmed me because I just went "wait, I've seen this before, oh gosh,". There's another thing I'd like to mention but it would be a spoiler. To those who've read the book, something about a certain someone being a rebel leader was just so dumb (intrigued the hell out of me though). - Leads me to my next con, this book is very derivative with its setting and premise. If you can move past that though, I'd say the plot is interesting. - Some lore-related stuff seemed underbaked. Some things just don't make a whole lot of sense once you think about it, and I hope volume 2 tries to explain it. - The storytelling is poor. The transitions from panel to panel are so rough, I struggled to tell what was going on at times. Page economy is also pretty shitty. Overall, it's quite choppy.
Verdict: I feel both insane and stupid for liking this. While I agree that not much in this book is original (and some parts of it are straight up silly/stupid/ridiculous) and there's a LOT of things that I think are done so poorly, I can't deny that I was enjoying it and intrigued by the interesting plot that unravels as the books goes on.
By right, this book should be a 4/10. There's a lot wrong with but goddamnit I'll say it once again, I was very intrigued by the whole thing which is the ONLY reason it's jumping over an average score of 5/10 and getting a 6. Definitely getting volume 2 if only to see where the story goes.
This feels scattered. A dystopian idea followed by a different dystopian idea, that "leads" into another one. There are some fun things in here, but I don't think they are necessarily earned. It only starts getting interesting around the end of the 5th, start of the 6th issue, which...isn't great.
I found some of the post-climate change apocalypse and other sci-fi elements interested but the writing and some character design/art left a little to be desired. (e-galley via Edelweiss)
Sometimes you read something and you notice a reference or an homage every bit, but nothing that ever comes to the level of the homage or reference by any stretch of the imagination. Deep Beyond sounds good on paper: infectious spread of life forms from an apocalyptic event leaves humanity to scramble to survive. But then it adds tentacle monsters. And submarines. And flashbacks. And twins. And secret agents. And aliens. And spatial relativity mixed with portals. And some sorta deism. And it’s all pulling in so many directions that by the end, I realized it never really pulled all that compellingly over six issues towards any space that would keep me reading about these characters. I’m supposed to care about Bailey and Jolene and what happened to Pam. And I just don’t.
deep beyond is an enticing and gripping underwater and space-y scifi! perhaps not the most original in its genre, this book is fun for what it is and certainly compulsively readable. set in 2085 after a toxin contaminated earth's atmosphere during y2k, human population is small and contained to numbered colonies that seem to be focused on agriculture while scientists study the toxin as well as a mysterious ocean 'anomaly.' factions have sprung up with divided opinions on the worthiness of human survival, such as the defeatists and the sympathizers. the graphic novel's plot sparks into action after an underwater research ship suffers an unknown catastrophe.
i loved this book's art style and the concept is cool - i totally get the 100 comparisons, and this would make a great quick read for any fans of future earth scifi / space travel / deep ocean exploration. i also think you could draw some comparisons to the three body problem, although i can't exactly tell if deep beyond is trying to make a point about climate change and ecoterrorism or not. the creepiness of the toxin and monsters mixed with a vibrant color scheme felt reminiscent of stranger things, too.
my only gripe would be about a lack of clarity in the world building and character introductions. it took me a while to understand the conditions of this future earth and to figure out how all of our characters are connected. some of this confusion felt purposeful from the narrative in order to create a sense of mystery, but instead of coming off as intriguing, it just had me doing a lot of flipping back and forth at the beginning, trying to remember who was who & what details we'd gotten so far about this earth's history.
there are some big reveals in the latter half of the book that introduce more questions than answers, so i'm curious to see if the sequel will be able to tie things together in a satisfying way!!
Wasser war für die Menschheit schon immer eine Quelle des Grauens. Von klassischen Erzählungen über Seeschlangen und Meerjungfrauen bis hin zu weitaus moderneren Horror-Ikonen wie dem unbegreiflichen Cthulhu haben die Menschen schon immer voller Furcht in die weiten Tiefen des Ozeans geblickt. Für die meisten Menschen, die nicht in der Nähe eines großen Gewässers leben, ist es eine weit entfernte Angst. Aber wenn die Schrecken der Tiefe an Land kommen, haben nicht nur Seeleute Grund, sich zu fürchten. Das ist die Grundvoraussetzung für die neue Serie Deep Beyond, und der vorliegende erste Teil ist vertraut und doch frisch.
Auf einer unterbevölkerten Erde in der nahen Zukunft, die durch die katastrophalen Auswirkungen des Millennium-Virus verwüstet wurde, ist eine Anomalie aufgetaucht und hat das Leben, so wie wir es kennen, ausgelöscht. Eine kleine Gruppe von Forschern hat es sich zur Aufgabe gemacht, das Überleben der Menschheit zu sichern - und vielleicht auch des Planeten selbst. Die Wissenschaftler wollen trotz der widrigen Umstände und der sinnlosen Konflikte, die die wenigen noch lebenden Menschen entzweien, erforschen, was in den Tiefen der Ozeane verborgen ist - etwas Geheimnisvolles und Gefährliches, das schließlich eine noch schlimmere und zerstörerischere Katastrophe verursachen könnte. Ist das alles aber nur eine Vertuschungsaktion von Unbekannten, die im Hintergrund agieren und das Forschungsteam auf ein Himmelfahrtskommando schicken?
Andolfo und Goy wissen, wie man eine Geschichte schreibt, die einen von Anfang bis Ende fesselt. Die Illustrationen von Broccardo zeichnen sich durch einen dramatischen, hochdetaillierten Stil aus, der den Leser mit jeder Zeichnung tiefer in das "Deep Beyond" führt. Ein spannendes Unterwasser-Abenteuer, das zu begeistern weiß und neugierig auf den zweiten Teil macht.
Trippy scifi about a future where society is for about every reason imaginable. There's a deadly toxin in the air and water, there are massive killer mutant tentacle beasts, terrorist organizations, police states, and a conspiracy hidden from the world.
Honestly this series has so much going on it feels a bit overstuffed. I never felt that there was time enough to get to know the characters or really appreciate the admittedly interesting sci-fi ideas in the story.
There are also some continuity issues between writing and art that seem to have come up in the process of translation or communication between the creators. In some panels it seems like the wrong person is talking, that kind of thing.
Despite that the art is very polished, from a standard comic-book perspective. The action sequences with the monsters were the best part, I'd like to have seen more of that.
I'm afraid that this book ended up being just a run-of-the-mill science fiction story. In the same vein as all great B movies, it's somewhat enjoyable while you're reading it but relies so heavily on classic tropes that it's pretty forgettable once you're done. Attempts made to make the characters more than one-dimensional fall short due to what seems like a directive to continually show the most impressive spreads and visual concepts possible. Some panels are phenomenal, but all they do is make the story even less of the focal point and easier to forget. Overall, I wish they'd dedicated more page space to the characters and the story and less to the visual awe.
This was quite confusing. But confusing while also being intriguing. The first thing is I will always love a breakdown of society at Y2K. Then you add in crazy monsters, living in a dome because if you step outside you get a plague, and then at the end a whole other universe?! I definitely liked that Pam has been the most important character throughout the book while also hardly ever being around. She is seen in flashbacks, in snippets of recordings, and then maybe future prophecies. It did feel like a lot to go from trying to understand one universe to trying to understand another, but I am up for the task and ready to see when the double agent is revealed.
Very exposition heavy, but it's a fairly competently-helmed science fiction, generally speaking. I think science fiction makes a lot of sense for Andolfo because the fantasy books I've read from her have been very systems-focused, so I was looking forward to giving this one a shot. This is one of those mystery-of-the-week series where a shocking revelation hits with each issue, which would be great if it were just slightly easier to keep up with and care about the individual characters.
All that said, sci fi is the genre of ideas, and this does provide on that front. So, while I wouldn't necessarily recommend this series as a whole, I won't deny that there's some merit here.
In a post apocalyptic world, cities beneath the sea are the norm. Monsters abound outside. Various characters are brought together, some rebelling against the establishment. By not giving the plot away, I can say that this is an action-packed series, nicely illustrated with clear detailed illustrations, with well developed characters, some of whom are more likeable than others. I enjoyed it and look forward to finding out what happens next. I received a copy of this in exchange for an honest review.
Flipping through the book, most panels have just people taking. This is very plot heavy, but I ended up liking the plot. However I felt the bait and switch by having them find a portal underwater, and it’s now a magical city not underwater as the main setting. Hmm. Definitely picked this up for an underwater setting. I will read the next volume since my library has it, but this comic on thin ice with me.
2.5 stars I am interested enough in this to want to read volume 2 (if it's ever published) but it's such a mish-mash if different ideas from the collapse of society due to the Y2k bug (yes, really), to a deep-state conspiracy dating backing several centuries, it's very hard to see how it will resolve in any kind of coherent way; disappointing...
I wanted to like this better than I did. There's some weird other-dimensional stuff going on alongside a dying earth and some love triangles and a lot of other things, too. Just too much for one book to handle all at the same time. Nothing gets enough attention because there's too much to focus on.
I found myself interested and then not. Back and forth. However with the last four or five pages it turned the tides for me. Very much a long game story telling. Especially in this first trade, I’ll definitely give the next a read as I got really excited to see where it’ll go as it ended.
Some interesting elements but a bit scattered in storytelling. The characters don't leave much of a lasting impression in spite of the huge amounts of dialogue. It has potential, but I'm not sure it really worked for me if I'm honest.