Lisa Black's "Red Flags" is a convoluted tale about a D. C. power couple, Hunter and Becca Carlisle, whose four-month-old baby, Mason, is kidnapped from his crib. Ellie Carr, a member of the FBI's Evidence Response Team, is Becca's cousin, but against all logic, Ellie is on the team investigating Mason's disappearance. Normally, members of law enforcement would be required to steer clear of an inquiry involving a relative. In addition, Hunter hires former forensic pathologist, Rachael Davies, assistant director of a well-equipped private forensic lab, to assist in the search for Mason. The author is a forensic scientist who explains at length how crime scene techs use DNA, fingerprints, fibers, and other evidence to identify possible suspects.
Hunter Carlisle owns a lobbying firm, and his wife is a policy advisor to a U. S. Senate committee. At the time that their baby vanished, Hunter and Becca were preoccupied with a forthcoming hearing that could affect Hunter and Becca's financial future. A group of activists are concerned that the designers of KidFun, a gaming company with which Hunter is affiliated, use secret algorithms in their platform that addict children to their products. In addition, KidFun's executives routinely sell private data about their customers to marketers. Parents opposed to these practices want legislators to impose restrictions that would safeguard young gamers, while Hunter is determined to stop his detractors from undermining his investment.
The author's prose style is long-winded, and her heavy-handed and far-fetched plot has numerous red herrings, some of which are tangential to the central proceedings. When we finally learn who did what to whom and why, the solutions to the crimes are unconvincing and distasteful. Furthermore, Black's characters are underdeveloped and her passages about the evils of gaming are preachy and repetitious. "Red Flags" starts out promisingly, but, overall, it is a lackluster effort that fails to engage us intellectually or emotionally.