The Seeker’s Guide to Twisted Taverns is a wondrous collection of taverns and inns, all with varying scales of fantasy. This addition is primarily designed for 5th edition Dungeons and Dragons, but also functions as a huge collection of inspiring rooms, characters, and more!
Each of these taverns can be enjoyed by any adventurer, and can be scattered across any setting! Ranging from the grim and seedy dealings in the Bloated Bounty to the world shaping Wildaback Tavern, the diversity of each tavern and inn’s culture is a spectacle of its own.
Whether it’s a brief stop on a large journey or a regular stop in your campaign…you’ll always find something/someone to eat, drink, talk to, help, or kill at any one of these fine establishments…
The Seeker's Guide to Twisted Tavernsis a sourcebook 17 different fantastical, magical, grim, or mysterious taverns that can be plugged into your game…
Each entry includes nice maps (including an incredible crossectikns style layout), menu, staff, customers, and quest board (since of course you can find a job to do at the tavern). Most even have rooms for rent but I was annoyed that they didn’t list those prices (even though the menus had prices), but I figure that would depend on the money level of the game being run.
Because of the sheer variety of these taverns, they don’t all fit in a “one campaign fits all” style. While some are suitable to any fantasy style city or town, some are also environmental dependent (frigid, underground, underwater, etc) i or linked to other planes (either death or dreams). Meanwhile at least two are linked to their means of transport (either via railroad or on the back of a giant beast).
Fortunately an enterprising GM has a lot to work with, and I’ve already figured out how to utilize most of these in my current campaigns…but it’ll depend on when the players get around to it.
Highly recommend for fun…unless you don’t do a lot of taverns in your game…
I started reading this after the companion book, “Seeker’s Guide to Enchanting Emporiums” and, once again, I was blown away. Far too often, a tavern or an inn can boil down to just a place for players to trigger a long rest and recharge their abilities, but that is NOT the case here. In the Seeker’s Guide, they become vectors of adventure!
Imagine your party is trekking through the wilderness, worn down by encounters and low on resources. Perhaps they're bored of traveling. Then this mammoth creature comes out of basically nowhere, altering the ground as it moves. Then it stops nearby, and your party notices structures built it into, and something like a lift within reach, and a voice says, “Hello down there! Need a rest?” That’s the Wildaback Tavern, a titan of a creature that carries an inn on its back and is home to several engaging NPCs, events that can take place there, and even its own constantly shifting dungeon.
More conventionally, there is the Dancing Horse, a stationary tavern made of wood within a town or city that the players might travel to or pass through. This was a lot of fun to read, and I mean a LOT, because it reads like a love letter to J.R.R. Tolkien’s Legendarium. The references are easy to spot if you’ve read the books, but the various NPCs, quests and events are cleverly written enough to stand on their own even if you haven’t.
Each tavern has the following: A list of NPCs, split between staff and patrons, with relevant stat blocks A menu of food and drinks severed here A quest board for side quests A list of events that can take place within the tavern Maps of the interior A history of the tavern
Trickster Eric Novels gives The Seeker’s Guide to Twisted Taverns an A+
A fun book to have around if you need a tavern for your D&D game and/or a mini-campaign, side-quest or just a whole tavern-based campaign to play. There are a few typos in this that made some sentences hard to parse, which is a little frustrating, but not "game breaking". The book makes up for it by having an interesting and challenging secret to figure out. So yeah, a fun buy, but only if you enjoy D&D taverns, making up lore and/or figuring out hidden lore, and can deal with a few typos.
Great book with a ton of cool taverns with plenty of adventure! I did notice some mistakes and spots where wording or formatting needed another editing pass. Overall a solid resource
Taverns taverns taverns! Do go and watch the absolutely lovely animation advert for this, which contains very mild spoilers. The taverns all come with mini adventures, and are designed to fit into a range of worlds. Each tavern also has a level cap, so that you don’t accidentally send your players into a wretched hive of scum and villainy on their first outing. There’s also a menu for each setting, which is incredibly useful and would make a good ‘handout’. Lots and lots of NPCs throughout give each tavern life and flavour. Roll over ‘Otto’, it’s time to go to the pub!