The only way out is up... Seth and the Adventurers’ Guild survived their clash with the Howlingshields and have been rebuilding the last few months. While Seth is mostly used to life in the land of Morgenheim, he’s struggling with the responsibilities that come with being a high level member in the guild. While completing a quest as a favor to his friend Pahan, Seth inadvertently catches the attention of Djinia, goddess of adventurers, and is given a seemingly impossible quest that will require the help of the Adventurers’ Guild and their primary rivals, the Transportation Guild. When the two groups aren’t sabotaging each other, their combined might overcomes numerous dungeons with surprising ease… That is until they catch sight of a thin spire stretching high into the sky at the center of a mysterious desert.
This novel contains game-like elements similar to those found in tabletop RPGs or MMO videogames, commonly referred to as litRPG or gamelit.
In part it felt like filler, with all the good stuff the reader is supposed to look forward to not actually happening this book. In part it felt boring, because the stakes for the central quest of this book were so low and in part it was because the protagonist wasn't all that compelling.
There wasn't really any point in this story where I was anticipating what would happen next or how the MC would triumph, mostly because the end was never in any doubt and the MC wasn't too involved in the story in the first place.
An immortal protagonist going into battle alongside some very mortal comrades might have made for some angst or drama or tension, but in this case it didn't.
The main part of the book felt moreblike watching someone else play a videogame than anything. I really wasn't invested in the outcome and just wanted things to be over with in hopes that there would be some climatic showdown or payoff at the end.
The anger management problem that the MC had to deal with, was a glimpse into something interesting, but otherwise he was just boring and along fir the ride without much agency or any big role to play in the action.
Well deserved 5 stars! Loved the first novel and the second is almost as good. I only like the first better as it was more focused on the character growth and his abilities whereas this novel was definitely more towards developing the narrative and driving the story forward to expand the universe and introduce future story arcs. At least that is how I see it. Both amazing, just a matter of preference on my part. No spoilers...though I want to, as there is so much good to talk about. I will not. Read the book! Can’t wait for the next novel!
Book 2 of the series picks up with Seth in Slyborn, the new adventurer guild stronghold. He's given a quest by his goddess to figure out why the dungeon cores are corrupted, which means traveling through a pass between two kingdoms that has long since ceased to exist.
It also means that he has to get some transportation guild people to help since they need a minimum level 50 priest to purify the dungeon cores.
After some back and forth and new characters showing up, off they go. They fight some beasts, spend time purifying some dungeon cores until they exit the wilds and end up in the desert, where a spire sits that reaches the sky.
I won't spoil the spire dungeon (could it be anything else?), but I did think it was a bit simplistic for a tower dungeon.
After that they continue on to the kingdom of Askua.
The biggest thing I noticed in book 2 was that the boon of 10x experience doesn't end like it was supposed to. Maybe I missed it in a notification, but Seth is still gathering oodles of experience as his level grows even higher.
Just like in book 1, this was an easy to read, not overly complex read. It does get repetitive at times (tower dungeon and other places) and there are too many characters to keep track of, but it's not bad. Personally, I enjoyed it.
I liked it, there was a good continuation from the first book. The romance sucked it was like middle school level kiss and blush style. I think the age of the MC should have been 18 or 19 instead of someone in his late 20s or 30s because he doesn’t act like a rational adult very often. The book kept me reading and was fun.
The main character is a fool. The Guilds are manned by children. There is no proper set up for any of the situations that occur. The leadership from EVERYONE is abysmal. The entire tower section I just skimmed through, I was that uninterested. Book one had a good story but weak writing and poor characters, this one just fell down on all counts.
Interesting story. It appears as if it's trying to be all things to all LitRPG fans, which doesn't strike me as being all that useful, but the story flows well enough that for the most part, it's really not all that noticeable. I liked this book, and fully intend to read the next one in the series as well. It's well done, and I can easily recommend it to any LitRPG fan.
More great world building and dungeon diving. Further character development and continued mysteries. Have to wait till next book to find out more about new class. Ahh waiting my old nemeses.
The entire book the mc is a glorified narrator outside any of the action. I get that the author is trying not to make him seem overpowered but the mc almost never uses the boon that the book is named after in any useful way.
This book definitely lived up to the promise of the first one. You can tell the author is growing more skilled and comfortable in his craft, and he continues to evolve his unique take on the genre.
The main character spends a decent amount of time in this book as a jerk. It's eventually explained, but not resolved. It was a quick and light enough read that I'll still continue the series, but the next book is on warning....
the kindergarden level romance is a let down, still a vanilla lit rpg, not bad!.. just... unfulfilling. when the pets are more interesting than the rest of the party you now something isn't right..