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Root: The Roleplaying Game

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War has returned to the woodland!

The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by—the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors.

In the midst of this war, you and your friends—vagabonds all—travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone...but everyone knows you may tip the balance of the War.

Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever.

Root: The RPG contains:

Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come.
- Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more.
- Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively.
- Detailed instructions for running Root: The RPG—crafting combats, managing factions, and more—alongside a full clearing, Gelilah’s Grove.
- Root: The RPG is a fantasy adventure tabletop roleplaying game for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!

3-6 players | 2-4 hour sessions | Rated Everyone | Powered By the Apocalypse |

258 pages, ebook

Published December 15, 2021

11 people are currently reading
33 people want to read

About the author

Brendan Conway

29 books6 followers

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5 stars
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19 (42%)
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Displaying 1 - 9 of 9 reviews
Profile Image for Christian.
75 reviews
April 30, 2022
Feels weird to review the rule book to a board game, but hey, it’s 250 pages and I read the whole thing. 10/10. Let me know if you want to play.
Profile Image for Claire T.
40 reviews20 followers
November 22, 2025
I got the Root boardgame last Christmas, and then remembered that it has a TTRPG so I went and read through it. It's a beautifully illustrated manual, and pretty simple to understand. Cute animals that experience war while dealing with the socioeconomic issues that accompany that. The mechanics are pretty simple to understand. I think it's interesting how intertwined the game mechanics are with the world the players play in. It's interesting how the game world actively shifts as time goes on (as in, the GM will roll and things will change in various parts of the woods depending on player characters' actions, or lack thereof) because war... war never changes.
Profile Image for Emmy.
74 reviews
November 17, 2024
what a great little ttrpg! it reels you in with all the amazing art of the little critters you can play as, but deep down it's such a complex game that has this rich lore infused with socioeconomic politics. i love how modular the game can be where you can set it up for longer campaigns or quick one-shots as well as allowing players to adapt and evolve their characters as a campaign goes on. i'm completely new to the pbta game system, so i appreciated just how detailed this core book got into explaining how all the mechanics worked! the information was laid out in such an intuitive manner that made it easy to flip back and forth as i gm'ed a one-shot!
Profile Image for Wallace McGregor.
15 reviews
December 4, 2024
Pues Root: El JDR es un PbtA al que se le han incorporado algunos añadidos para que encaje con su propuesta. Personalmente, creo han trasladado muy bien el juego de mesa a esta versión de rol.

El juego propone que el grupo sea una banda de vagabundos que se encargan de solucionar los problemas de los distintos claros del Bosque, todo aderezado con un toque político debido a una guerra entre facciones que influirán en la historia de la mesa.

Como comenté, es un PbtA que cualquiera que haya jugado a uno puede reconocer, con sus fundamentos como son los movimientos, libretos o las agendas y principios del DJ. Se han añadido movimientos con armas, que son una especie de "movimientos especiales" que solo se pueden realizar con determinadas armas y si el PJ los conoce. Además, las armas tienen su desgaste, daño, alcance... Aunque son cosas sencillas y muy manejables, deja claro que el combate parece bastante presente en este juego.

Además, hay todo un sistema de facciones (las mismas que nos encontramos en el juego de mesa), viajes (una parte importante del juego)y de creación del Bosque y sus claros.

En resumen, me ha parecido un juego muy interesante y que me gustaría mucho jugar.

Respecto a la edición, es un libro a todo color (juraría que el tamaño es 6x9, pero no puedo asegurarlo), cosido y pegado, con un buen gramaje de página y con ilustraciones con el mismo estilo artístico del juego de mesa. Yo tengo la edición Deluxe, lo que supone unas cubiertas diferentes (con brillibrilli) y marcapáginas (no sé si la edición normal lo tiene). En general, un libro muy bonito.

Pero le veo dos pegas. Hay pliegos que se quedan muy abiertos, viéndose el cosido de las mismas, y otras que les cuesta un poco abrirse. Esto es un problema menor comparado con el siguiente. Y es que la localización del texto a veces no está a la altura. He encontrado alguna errata, frases muy literales o muy poco naturales, lo que hace que a veces tengas que leer varias veces lo mismo para entenderlo bien. No es nada desastroso, pero si eres de los que se fija en estos detalles, este es uno de los pocos fallos que tiene.

En definitiva, un juego de aventuras inspirado en el gran juego de mesa y apto para todo aquel que quiera contar aventuras de fábulas fantásticas mediante el motor PbtA.
Profile Image for Benjamin.
1,437 reviews24 followers
Read
February 21, 2024
How? Round Rock Library had it, so I read it.

What?

* It's based on a board game, where four different animal factions are engaged in a war: the Woodland Alliance wants to be free, the Eyrie hawks want to re-take this land, and the Marquise de Cat wants to move in, all while the Vagabonds have their own mysterious quest. All of that gets represented in the RPG, except you play the Vagabonds.
* It's a Powered by the Apocalypse game, where characters choose playbooks that have a bunch of moves that dictate what they can do, but what they do is supposed to be found out by playing / following the fiction.
* There's a lot of focus on roguishness, for lack of a better word: sneaking in to places, getting people on to your side, reading a tense situation, tricking NPCs, etc.
* There's some rules for how the factions work: whether the PCs gain fame or notoriety with any particular faction; how the factions fare. It reminds me a bit of the faction phase in Stars without Numbers, though a little PC-centric.
* The end is a fun little -- and I mean like less than 17 pages -- bit on how to design the world of the forest, with the different clearings where these animal folk live; followed by a sample clearing.

Yeah, so?

* I could flip through so much of the book because a lot of it was Powered by the Apocalypse, which I already know.
* It vaguely reminds me of Mausritter, with its rules on tool degradation. (Basically, you have something like HP, but you've also got other tracks where things can get worse or better.) Feels like a natural engine for pushing the PCs on to get more, to replace what they had.
* The sample clearing... feels a little divorced from the whole "woodlands at war" theme, but I like the sidebars explaining how certain tensions might get worse without the PC intervention.
* Seems fun.
11 reviews
August 3, 2025
honestly never ran it! dont like powered by the appocolypse as well! so just based on what i think, i love the way they translated root into a more fleshed out rpg world, i love the tiny bits of lore we get about it, damn this is horrifying, if you have no choice but to get sucked into a random rpg world, pray you are not going to the woodland, i love it, i wanna get a chance to play it, though i dont think the rpg is for me i dont wanna lower my rate based on that, i think its alright, there are better powered by the appocalypse games out there, i dont believe the setting of root fits that kind of game
16 reviews
October 21, 2024
I want to play “Root: The Roleplaying Game” by Brendan Conway, but I don’t really want to read through it again. The first time through isn’t bad and it explains the rules quite well. The only problem is how interconnected the rules are with the world building. It has wounderful world building and it has solid rules, but trying to find rules would be impossible without reading through fluff. When I play this game I will be very reliant on the rules refrence I will be making. If that was built in it would be nice too. It is still an intresting setting, and something I would recommend to someone who wants to try playing a roleplaying game.
Profile Image for Leo.
131 reviews
June 11, 2025
A fun game and super accessible for the first time player and GM! Creating my own campaign has never been easier and I’ve been very excited to learn the world of Root. I read this last week and I’ve already assembled two teams of players lol.
Displaying 1 - 9 of 9 reviews

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