The mages had entered the building and sealed the exits. As they searched for him, Deodin overheard their whispered plans to destroy him with deadly spells. This was the fourth time today that someone had tried to kill him. He groaned, annoyed by the interruption. Murderous wizards threatened his patience, not his life.
Born as sheyaktu, Deodin is the world’s most powerful magical warrior. Instead of villains and monsters, however, his greatest adversary is a flawed and inconsistent reality. Merchants assign him dangerous quests. Strangers attack without provocation. Caves and dungeons ignore physical laws and common sense. Deodin lives in a universe that disregards its own rules to keep him as the primary player in a repetitive game of survival, exploration, and adventure.
Recently, he learned that a mysterious queen has awakened and threatens to smother the land with fire and ash. If he doesn’t stop her, the light of humanity will be snuffed out forever. But as he embarks on yet another quest to prevent oblivion, he doesn’t feel like a hero. He feels like the world’s favorite toy.
Deodin begrudgingly agrees to travel to the Crown and stop the apocalypse, but only on one he will first learn why he must be the protagonist in a game he no longer wants to play.