Delve into the award-winning world of the Iron Kingdoms with the latest edition of the Iron Kingdoms Role Playing Game from Privateer Press. Iron Kingdoms: Requiem combines this fantastic setting with the newest edition of the world’s most popular roleplaying game.
Inside this book you’ll find the history of the Iron Kingdoms and information describing the current state of the world following the Claiming. Alongside these chapters is an extensive gazetteer providing detailed information on the most notable of the world’s unique and fascinating locations.
When making a character, you’ll be able to choose from many of the familiar countries and cultures of the setting. Whether you want to be a human, gobber, trollkin, Rhulic dwarf, ogrun, Iosan, or Nyss elf, this book provides all the rules that make these different peoples unique. When choosing a class, there are options for many you’re already familiar with, from the stalwart man-at-arms fighter to the free-flowing monk of the Order of the Fist. Beyond these are brand new rules for playing the characters that make the Iron Kingdoms such a memorable setting. These new classes include, among others, gun mages, arcane mechanics, combat alchemists, and warcasters.
Alongside these options are new feats, spells, and backgrounds to make your characters feel even more a part of the world of the Iron Kingdoms.
Finally, within the pages of Iron Kingdoms: Requiem are extensive rules for the arcane technologies of the setting. These rules cover subjects from firearms and mechanika, like the galvanic arms and armor of the storm knight, to the mighty warjacks that accompany warcasters into battle.
I read this as a re-introduction to the Iron Kingdoms following the setting-shaking events of recent years. To that end, it has good material, if not nearly enough. There's not even a map in the book! I'm not interested in 5e, but if I were a 5e player who was on the lookout for a new setting to play in, I don't think this book gives you anywhere near enough information (or information organized in a useable, gameable way) to actually play in the setting without lots of foreknowledge of the setting already. So it's clear who this is aimed at: fans of the Iron Kingdoms who like the idea of playing an rpg set in it but probably won't end up doing so. It's Kickstarter fodder and really reads like it, but as a fan of the setting I can't complain too much because there is new info in there and it has given me some puzzle pieces with which to create some gameable situations.