I made a horrible mistake while reading this book.
I read a few reviews of it here on Goodreads.
That turned out to be a bad idea because it gave me some criticisms to agree with while I was reading. Chief among them, despite the book’s apparent mission statement, the persistence of the question: “Why didThe West fall in love with the JRPG?” And those critiques got me wondering more and more: Who is this book for?
I came to this book because I’ve been hooked on the JRPG genre since I emulated a bunch of SNES classics in the 90s. And I wanted to learn more about the genre’s history and why it had caught on outside of Japan.
Unfortunately, this isn’t the first source I’ve come to seeking answers to those questions, and it didn’t reveal much new information or insight to me.
Aside from the struggle Japanese developers had adapting to the HD console era. It turned out that their process before this graphical shift relied too heavily on developing and using in-house game engines. So I did learn about that.
But as a fan of the genre who’s read some articles and watched (too many) video essays on said genre, I already knew about Nintendo’s Dragon Warrior push, Final Fantasy’s initial cult success and later mainstream breakthrough with Final Fantasy VII, about the “dark ages” when everything in the genre seemed old and outdated compared to the rest of the gaming industry, and the rise of Indie-made titles from all corners of the world from the late 2000s to today. In chapter 22 I remember licking my lips and looking forward to more about the history of localizations in North America. Only, the few comments and reflections in that chapter were but a peek into such a history.
If I had just recently broken into the genre with the latest Final Fantasy or taken some random internet denizen’s advice to make Chrono Trigger or Earthbound my first RPG, I think I would have enjoyed this book quite a bit more. But as someone who has played those two and many other RPGs over the years while straying more towards what older consoles have to offer for the new RPGs I play, this book only helped to connect a few dots that I’d never seen the lines between before. Which was neat, but underwhelming given what I thought the book was promising. As it is, this book is just another title in the pile of sources I’ve engaged with to learn more about the genre.
On a more specific (and tot-sized potato) note, seeing Yoshiharu Gotanda’s name come up in the “Key Staff” listed in the info-box for Tales of Phantasia but be absent from Star Ocean’s info-box really poisoned my party. Yoshiharu Gotanda was a major force behind that game not only because he did the work to get credited with “Total Programming” and writing the novel-length work the game’s story was based on (as he had done with Tales of Phantasia), but because he was one of the three ex-Wolf Team members that went on to form Tri-Ace, the company that developed Star Ocean in the first place.
To me, this discrepancy is a prime example of the book’s lack of focus.
At first, it seemed that the book was going to track Moher’s personal journey through the JRPG genre. Then it seemed like it was going to try to cover the genre’s arc from the 90s to the 2010s. Unfortunately, it never commits to either, leaving the whole thing feeling thinned out. Likely because it tries to cover so much with little to no (unique) core thesis. I came to the book already aware that the rise of anime in North America and Final Fantasy VII’s big marketing push were factors in what made JRPGs popular here. And Moher repeated these facts back to me. That kind of confirmation is nice, but I came to this book expecting more new information and insights.
Unfortunately, a few small details and unanswered questions weren’t the only problems I had by the book’s end. I frequently found the prose to be dull and lacking in variety. It seemed that every few sentences started with the same sort of dependent clause, the kind that would lend action to the writing had this structure not been overused. Similarly, the metaphors and cliches that Moher tries to enliven with new spins often fell flat for me.
I will always find JRPGs fascinating though. And, while your opinion on them is sure to vary depending on the fandoms you include yourself in, Moher’s putting so many of them in one place does have some interesting, if uneven, results.