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680 pages, ebook
First published February 5, 2018
Countless companies also followed Activision, becoming third-party developers and publishing their own games. Most were of terrible quality or cheap copies of popular titles. Atari themselves also had poor standards, with failures like its crude port of Pac-Man and the infamous E.T. game.
Still, profit was at a record high and companies & retailers kept betting on ever-increasing sales for the holidays of 1982. However, customers got so burnt out that they stopped buying. Left with massive dead stocks and no way to recover their investments, the US market crashed in 1983.
What was a 3 billion dollar business in 1982 barely made 100 million in 1985. Video games went from prized products directly to bargain bins, and the US console industry was for all purposes dead.
There is a relatively shocking degree of non-linearity in the game, as you can choose everything from which Greek hero to play (Perseus, Hippolyta, Jason, Acchiles, Odysseus, etc), how many characters you’ll control (anywhere from one to all 19 of them) and whether you’ll spend your time trying to avoid combat or killing every character you meet.
Some combat is unavoidable, as the purpose of the game – completing the Twelve Labors of Heracles – does necessitate fights such as the traditional slaying of the Hydra and the Nemean Lion. But you are free to try to duck and weave your way around the vast majority of characters, and there are even wholly optional areas in the game.
The learning aspect should definitely be emphasized; charming vignettes explain various myths and historical information, and characters come to life even with the hardware limitations of the time.
But where The Summoning shines is in its story. On your way through the dungeon, you’ll meet many characters and learn a lot about both your enemies and your benefactors, as well as the world in general. The game features not one, but two shocking twists –that is, in the best-case scenario.
Is uncontrollable babbling a viable combat option? Can a planetary object be a viable party member? Is male exotic dancing a reliable way to earn money in RPGs? How come one of the best Japanese RPGs was developed in the west? Play Anachronox and all of the above will be answered.
Indisputably, KotoR 2’s greatest achievement is the character of Kreia and her unique perspective on the Star Wars universe. A former Jedi, now acting as the protagonist’s mentor, she shares very original and interesting opinions on nature of the Force, alongside with a questionable, but well intentioned morality.
For her, not only the concept of “the will of the Force” negates any notion of personal choice, but “the balance of the Force” makes the everlasting Light Side versus Dark Side conflict completely meaningless and unwinnable. Even the greatest good, achieved by greatest sacrifices will go to waste because eventually a greater evil will have to emerge so the balance may be preserved. Any goodness done would go away, but it’s side effects, deaths and suffering will stay, so the final score would always be negative.
Therefore, the Force influence on all living things is negative, and the “good versus evil” battle brings only destruction on an immense scale. Kreia expresses a mix of Nietzschean/Spencerian morality, has strong opinions on everything and loves manipulating people to do her biding.
What can also be a bit too much is the tone of the game. Previous games in the series always had some humor and over the top characters, but here it often approaches extreme levels of wackiness, with a Lolita-like ambassador, a knight named Megamelons, a trio of sadistic sisters who love torture and a silly “night encounter” mini-game where you must sneak into your lover’s bed at night.
Neptunia is set in the world of Gamindustri, where four nations--Lowee, Lastation, Leanbox and Planeptune--are locked in an eternal conflict called the Console War. The first three nations clearly represent the Wii, Playstation and Xbox consoles, while the last one is a reference to the SEGA Neptune, a canceled console from the 90s.