DUNGEONS OF DRAKKENHEIM is a Fifth Edition campaign for characters level 1 to 13 designed by the DUNGEON DUDES, Monty Martin & Kelly McLaughlin, based on the original livestream game broadcast on YouTube and Twitch! Fifteen years ago, Drakkenheim was destroyed by an eldritch storm of falling stars.
Now, the city is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artefacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins!
A massive campaign to reclaim the fallen capital of a fantasy realm…and try to survive the delirium creatures poisoning the land…
Dungeons of Drakkenheim is a city sized dungeon by Ghostfire Gaming.
Set in an alternate fantasy realm (and difficult to swap elsewhere unless you like using dimensional travel and portals), the campaign follows a group of adventures hired to deliver supplies…only to be drawn into a larger quest that dates back to a major catastrophe that occurred nearly a generation earlier.
Drakkenheim was the former capital of the realm, with many of the leaders and nobles of the city lost when meteors and delirium corruption spread through the city…
With several factions dedicated to different goals in the city and trying to clam different areas, its part dungeon crawl and gang war as you have to juggle the different factions and decide who you might choose to side with or encourage allying with.
Obviously such a game would depend heavily on the party you are running, but the city gets a lot of fun coverage for gothic city horror, along with various abominations, NPCs, magic items, and spells suitable for the setting.
While it might be tough to get a group to commit to the entire thing, at least trying a short trip into the Dungeons of Drakkenheim might be a nice diversion…
So I've nearly finished playing through Drakkenheim and I'm so tired. Wafer thin lore, uninspired characters, a story that fails completely to account for different party make ups, constant demonstrations of how little the creators understand what dark fantasy is, and an unimaginable over use of 'octarine' and 'wrought iron' in every single item description and read aloud text. Oh yeah, and spells and sub classes that are exclusively over powered or just broken. I'm so happy that the creators had fun with their podcast but that didn't make them qualified to release this book (or Sebastian's etc). I find it kind of offensive my DM had to pay for this pile of wank. Thank god I love my play group because I HATED this setting and story.
Wish this had a cover image! Oh well. I kickstarted it less because I follow the YouTube channel the authors come from (although I do) and more because it sounded like a good campaign setting. And by my "does this book me want to run something," this is a pretty total success. I like all the mechanics, the faction stuff I think works super well and seems like it would lead to a huge diversity of great campaigns from the same starting point, the whole thing is super flavourful, and they put a couple of classic Toronto bars in as taverns (you bet I want to go to Fantasy Sneaky Dee's). I'm not sure if kickstarting it makes me biased, but if so... ok!