Both art and writing conflict with not just each other, but themselves - so the tale ends up uncanny in all the wrong ways and its merits, fair few as there are, never really shine for me. At least it all gives something to talk about and try analyze in more detail.
A young apprentice blacksmith ends up - partly by her own fault - kicked out into the world to fend for herself while the forces of darkness close in on her. She loses her mentor slash father figure, but gains a mysterious protector in exchange. A minion of the great enemy gets a bit too personal on his quest for revenge - too much smugness beaten out of him with little to replace it with - someone to sympathize with even on the wrong side, as opposed to all the weird dark demon-stuff. There's enough characterization to make me feel for them, and I even sense some growth in both. All the pieces are in place...
...but the beats land in slightly wrong spots, with a poor pacing that leads to wasting much of the potential dramatic impact. There's too much time spent in prologue and preamble before the story proper kicks off, farewells and ore-minings that could have been summed up in less time or perhaps told partly in flashbacks: I understand their story significance, but they take too much of the runtime. The bad guys came into the story in a bad way: splitting it up in two scenes, with a lot of the above stuff in between to break things up, came across as a lot of wasted space. Could have deleted the first scene and told the few important bits in exposition and flashback, to give their true colours and the ensuing fight the dramatic impact it needed. A major death takes place right when I expected it the least: he soldiers through the initial wounding, but fails to last long enough for the big dramatic moment that I was led to anticipate. Finally, the book comes to a dead stop at the strangest of places with no resolutions, no answers, no big reveals or twists, just a quick fight and a character moment with no follow-up.
It's like if Fellowship of the Ring had ended not in the breaking of the fellowship, not in Gandalf's fall, not upon arriving in Rivendell or following the decisions made there, but right as they beat off the Watcher in the Water and enter Moria. All the while spending precisely as much time as it did in the birthday parties and Tom Bombadils and other stuff. It completely throws me off. The volume should have ended earlier - perhaps at the point of death, with one final tease of the true antagonist empowering the little minion for revenge. Then save the rest for Volume Two, which would contain all the final confrontations and resolutions, great triumphs over evil, and the characters blooming into their full potential. I might have looked forward to it in that case, a little, though it would still not be without its rough edges and weird bits. As it stands, I slipped out of its grasp.
The writing and dialogue is similarly weird. Splitting up the speech bubbles into a lot of little ones is a fine trick, making it easier to follow what's going on with no big text walls to snore me into a lull. But the prose is basic at best, and has the occasional poor word choice or a bit attempt at purpliness that doesn't come across well, especially in the chapter breaks. It's never that bad, it doesn't throw me off completely, but it tries a bit more than it can manage and ends up stumbling as a result of it.
The art has a similar sort of incongruity going on, in parts good or even great, in others, very off-putting. There's some fine designs and effective worldbuilding, a fantasy world brought to life with vibrant energy - and yet the characters are much too simplistic and cartoonish and simply do not fit in. It's all too bright and colorful, too. None of it lends well to such a dark tale of mystery and horror, of bloodshed and black gods. The dissonance could be effective if done on purpose and with an end goal of some kind - humor, perhaps - but I don't see any of that here: the story and the art just don't mesh too well.
Maybe I'll pick up the second volume as well, if I happen to catch it when it comes up, but I won't be actively looking forward to it and probably forget all about it soon. Two stars with a bit of extra, but can't quite make it to two-and-a-half.