Elliot Blackstone is a cop working one of the lowest, nastiest beats of the vast, crowded city of Bastion. Although he's pretty easy-going and is genuinely trying to make a difference, he's distrusted by nearly everyone he meets. And it doesn't make things easier to come home to a wife so wrapped up in her failed career as an online gamer, that she's on the edge of mental illness.
Called to investigate the death of an unknown corpse in a surveillance state where everyone knows or can find out everything about their neighbors, Blackstone becomes obsessed with bringing some sort of closure to the dead man's sordid and lonely story.
Along the way, he tangles with a gang of masked hoodlums, runs afoul of powerful corporate security forces and even faces his own ultimate challenge--as non-gamer, he must enter a virtual reality game in order to find clues to an ever-expanding and potentially deadly puzzle.
“Faceless” hits a lot of familiar cyberpunk and crime noir themes in a throughly entertaining way. It's a fast-paced, immersive ride, with a satisfying pay-off. Krake covers a range of societal and economic issues with a light and clever touch free of sermons. He puts his engaging characters in a gritty and vivid setting and shows us how they navigate this world of strict social castes, game addiction, and vast corporations that own and run just about everything. It's the first part of a series, and I am looking forward to the next installment. Recommended.