Профессиональное моделирование имеет важнейшее значение для успеха любого проекта, где используется компьютерная 3D-графика. Из этой книги вы узнаете, что нужно для создания эффективных, готовых к производству моделей, и подготовитесь к созданию впечатляющей реалистичной графики. Используя программно-независимый подход, автор описывает основные приемы, которые можно применять для построения моделей в любом 3D-редакторе. Издание предназначено для разработчиков моделей, аниматоров, художников по текстурам, а также маркетологов, менеджеров и других специалистов, занятых в проектах, связанных с компьютерной графикой.
A solid if not a bit outdated introduction to 3D modeling. I would recommend reading the first half and skimming through the latter part of the book. Mr. Vaughan explains the concepts of digital modeling masterfully however his project examples are hard to follow at times. This book will not make you a better artist however it will help you to get more organized and has meaningful industry insights. If you plan on reading this book do it before you open 3d modeling software for the first time.
this could be the one book I've been waiting for forever (well atleaet until I started playing around with 3D software.) It's a clear and concise straight forward manual on just about everything you need to know on how to be a good modeler, sprinkled through out with tutorials and workthroughs that are applicable to ALL Softwares (although primarily Luxology's Modo and Newtek's Lightwave are used for the images, the information presented can be applied to everything from maya, blender, c4d, softimage, rhino, etc etc. its just a question of knowing the functionality of the program your using...)
The book begins with Background information on the industry, with ways to approach issues one might face as a modeler/asset creator. An overview of terminology, and some basic conventions such as what polygons are, what vertex' are, what a subdivision surface is, etc. Then moves quickly into the 'meat' of the matter: Making Cool Stuff.
One of the main projects in the book is actually creating a photo-realistic head model. THAT alone was a huge help top me personally, as I have always had trouble modeling 'organics' from scratch.
Theres also a few .. what to call them, guest articles I guess? on tings like Digital Sculpting (Zbrush. but applicable in Mudbox, 3d-coat, modo, etc) and next-gen Game Modeling with Glen Southern.
There is also a nice section on modeling for 3D printing if you plan on using one of the services like Shapeways.
all in all WELL worth the money. and its something I'll be looking back at occasionally for quite awhile.
Presently on sale at Amazon, in both Physical and Kindle versions. Comes with a DVD with even more stuff on it!
This is THE BOOK to get to learn 3D modeling from top to bottom. It's platform agnostic so you can use 3DS Max or Blender or Maya or whatever. Top to bottom lessons in not just the techniques but also best practices and lots of industry tips to help you get and keep a job. Amazing book and should be on every digital sculptors bookshelf.