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192 pages, Paperback
First published June 1, 1965
How would you like to escape to a world of wizards and warlocks, warriors and wenches—a world where gleaming cities raise their shining spires against the stars, sorcerers cast sinister spells from subterranean lairs, baleful spirits stalk through crumbling ruins, primeval monsters crash through jungle thickets, and the fate of kingdoms is balanced on the bloody blades of broadswords brandished by heroes of preternatural might and valor? A “purple and golden and crimson universe where anything can happen—except the tedious”? And were, moreover, nobody ever so much as mentions the income tax, the school dropout problem, or the virtues and faults of socialized medicine?
In other words, do you feel like saying: “To hell with the world’s problems for a while! Let’s read something for fun”? Then you should read heroic fantasy, like the stories in this volume and its predecessor, Swords and Sorcery.
Mazirian made a selection from his books and with great effort forced five spells upon his brain: Phandaal’s Gyrator, Felojun’s Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and The Spell of the Omnipotent Sphere.
The iron statue came thrusting and slashing in, Fafhrd took the great sword on his, chopped back, and was parried in return. And now the combat assumed the noisy deadly aspects of a conventional longsword duel, except that Graywand was notched whenever it caught the chief force of a stroke, while the statue’s somewhat longer weapon remained unmarked.