In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity's graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity's terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity's Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity's 2D tools and Tilemap * Apply the "finishing touches"and deploy your games
This book teaches you about every aspect of Unity3d engine to start your journey. After reading this book I have enough basic knowledge to create games on my own and I am ready to dive into more advanced topics. I highly recommended this book for every new unity adept.
This book is an intro to Unity, the game development platform and engine. I didn't follow it along with the computer. My intention was to try to grasp the main concepts, just through reading. It's not the right kind of book for that. But it is a good book, and full of step by step examples with some room for expansion.
This book is the best book I can recommend to anyone looking to get started with unity. It's an easy read. The instructions are clear, the resources as well as the authors are available if you have questions. And I couldn't think of a better introduction to Unity 5.
A good beginner's book to expose yourself to Unity, but not very thorough. Most of the coding is glossed over, expecting simple copy and paste instead of explaining the why and how of each function.