A straightforward nostalgia piece briefly looking at over a hundred DOS games from Lendino's formative years. Most games from the era you'll have heard of are here, but because it is skewed specifically towards Lendino's experiences rather than impact in general, the emphases can be slightly weird—approximately a billion Ultima games each receive top billing, but Duke Nukem and The Incredible Machine are both relegated to end-of-chapter also-rans, for instance, and Disney's Aladdin and The Lion King, both platformers that gave Prince of Persia a run for its money in terms of polish and were arguably more influential in the genre (not to mention more legitimately difficult), aren't mentioned at all.
And because he is a video gamer a good number of things he says are factually nonsense (like when he claims Doom "still wasn't even 3D" because it used "raycasting") and more than a few of his opinions are shit (everything he has to say about Myst, which, of course, isn't even a DOS game). Still, it's all par for the course for this kind of book, of which there have been hundreds before.
(What was interesting to me wasn't anything Lendino deliberately included, but rather the legibility of the screenshots. They were all originally colour screenshots—mostly 256-colour VGA—but they're printed in black and white and no attempt has been made to ensure they look like anything other than black splotches, which most of them do. A surprising number of mainly the earlier games still look shockingly good, however, and while for some that may just be because they're using lighter colours, for many it's clearly a result of deliberate careful choices in luminance contrast. That may be because some studios were producing EGA and CGA assets by removing chroma from the VGA assets and doing the VGA art like that saved time, or it may be that they realised even people with VGA cards might be plugging monochrome monitors into them (that's certainly how I initially played Prince of Persia); notably, the last screenshot that looks really good, from 1994, is Little Big Adventure (apparently sold as Relentless: Twinsen's Adventure in the US), a French game—the PC hardware ecosystem in continental Europe did lag in weird ways compared to the US, so that tracks.)