Adrenaline junkies took to the first edition like a Molotov cocktail to an empty car, and now we’re back with the eyebrow singeing, nerve-shaking, possible assault-charge causing, second round of forbidden knowledge. Where its predecessor pushed the limits and put the pedal to the metal, this followup explodes through boundaries and sets the reader in a tailspin of danger, temptation, and fun. Inside this edgy four-color self-destruction manual, you will learn how to: Become a mercenary; Amputate a limb; Summon a demon; Pass a drug test; Kite checks; and more. Certain to cause some laughs, scrapes, burns, and scarring—emotional and physical—this book packs twice the punch, kick, and fun.
I'm an award-winning, New York Times-bestselling author and game designer and happily married father of five, including a set of quadruplets. For more on my work, see Forbeck.com.
Fun book to pass the time or laugh about with friends. Don't look too deeply into this as a self-help or actual how-to book; this one is just for fun.
With that in mind, it makes for great late-night reading when you need a boost to wind down, or when you got a few minutes waiting in line, or for your dinner to arrive. Light and sometimes very comical, this novel little book will leave you wishing for more.
The author seems to be getting harder up for material than in the first volume; when he starts classifying things like the drinking games people play in bars as "forbidden," he's stretching that word to the breaking point. Good bathroom reading, but nothing struck me as funny enough to read aloud to anyone else, which is one of my gauges.
Great idea for a book, overall it was good but some of the things were so lame that I ranked it low. For example one item is "How to pass a breathalyzer" step one: Don't drink step two: Don't drive after you've been drinking. Not exactly forbidden knowledge.