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Highcaster

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The world’s civilization has collapsed into tiny pockets of societies separated by wilderness overcome with decay and corruption. But in this darkness, there is hope.

Highcaster is a game about creating legends. It is the story of a civilization rising from the ashes, reaching out into the vast unknown to create a new world and destroy the decay and corruption that threatens it. Featuring the unique Caster system, Highcaster helps you create long-lasting tales of legend, courage, and hope.


The System

The Caster System uses a d20 as its core randomizer that must meet or exceed a target number to achieve a spectrum of success, but includes a pool of dice built based upon their stats, talents, or disciplines to serve as modifier. The highest result from the dice pool is added to the d20 result.

Players are rolling against "threats," which may occur in multiple stages and with each success or failure, cause the story to change. Their stats and moves are based in their motivation, not necessarily in their ability, so the mechanics focus more on the story rather than beat-by-beat tactical action.

Additionally, players are given levers with which they can control the narrative, creating a collaborative experience at the table and a highly emergent story. Character advancement is simple, but expansive and can yield very long-term campaign play.


Player Options

- Seven in-depth cultures player groups can choose to be a part of that provide the tone and type of game play the players will experience

- Nine heritages to choose from including in-setting versions of once-immortal creatures like demons, angels, fay, and unicorns.

- Eight character paths that will determine their role in the story, background, and disciplines.


Core Book Includes

- Game rules and player options for Highcaster

- In-depth cultural descriptions to help provide details for your campaign, without the constraints of an established world or map–cultures are a tool to build out your own Highcaster unique to your group

- Extensive world-building tools and tables

- Rules for solo play

- Conversion rules so you can use the Caster System on any fantasy RPG module, setting, or adventure path.

- Complete SRD so the rules can be used in your own fantasy settings

317 pages, ebook

First published March 3, 2022

About the author

Christopher Grey

47 books6 followers
This is the listing for the photographer. For the novelist, see Christopher Peter Grey. For the management author see Christopher John Grey.

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