Make Magic and Religion Mysterious and Dangerous In Your Game!Want to run realistic rites and rituals that bring your game world to life? Now you can! Inside this 5e handbook, you'll find exciting ideas and inspiration
Rites and Festivals(for most fantasy religions)Rules for Arcane and Divine Magic RitualsRules for Fortune Tellers and Psychics(including detailed predictions)40 Omens and 100 Prophecies (plus random tables to generate your own)New Magic Items and Nonmagical EquipmentRandom Tables for Naming Temples, Festivals, Rites, Rituals, Arcane/Divine organizations, etc.
Plus Sympathetic Magic rules to create more powerful spells
Voodoo Dolls and EffigiesBlood, Hair, and Nail Clippings, etc.True NamesWeather and Terrain-Based Magic that make environments more challenging and fun
This Fifth Edition sourcebook has everything you need to make magic and religion mysterious and dangerous, the way it should be!
Look for other awesome 5e books from MageGate Games, including the 250 Best Magic Items and Extreme Weather and Terrain series.
To fully make use this accessory, you also need a copy of the 5th Edition PHB, DMG, and MM. However, most of this book is easily adapted for use with past editions of the world's greatest roleplaying game, with OSR, or any fantasy tabletop roleplaying game (TTRPG).