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Three Days to Kill (Penumbra

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Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deals--and their ambition comes at a cost far greater than the contents of any wayward caravan. You and your team have just been handed a new disrupt a meeting between a bandit lord and his mysterious new allies. At a remote mountain villa, you will strike hard and fast and leave terror in your wake. They give you the tools. You provide the talent. Survive, and you'll be well rewarded. Fail, and you'll pay the price. Three Days to Kill is the first in Atlas Games' Penumbra series of adventures for the D20 System. Penumbra adventures require the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.

32 pages, Paperback

First published August 24, 2000

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John Tynes

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Profile Image for Benjamin.
1,440 reviews24 followers
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September 12, 2022
One of my favorite publishers of RPGs, Atlas Games, is having a sale and I was thinking about buying some of their d20 materials (from the early days of the 3e/d20 boom) when I thought I should probably at least read some of it first to see if I like it.

"Three Days to Kill" was a very early adventure published for 3e -- it might be the first adventure, beating WotC's own adventures. But rather than go for something somewhat typical, like a small dungeon or stopping a mad wizard, John Tynes has a more freeform adventure in mind: one bandit hires you to ruin a potential alliance between his bandit rival and the priests of an evil church, and you basically can do that however you want. You don't even need to kill anyone, really!

The adventure is so freeform that it takes up, maybe, 10 pages out of the 36 here, with the rest being maps, licenses, and mostly background for this town, how the amoral trade lords have some sort of entente with the bandit lords and the churches in town, including the evil church which sponsors a big festival of depravity. It's all really interesting and well done and kind of confounding. Like, maybe I'm jaded and old, but I almost feel like this could be half the size and just as good. I mean, so much of the action is open that you could probably run it from the outline I gave above and have an adventure that was pretty close to what you'd get if you ran it from the book.

Still, here's my takeway: it's different than what you'd get from a lot of publishers.
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