The Eberron (R) world moves into 4th edition D&D (R)!
This books contains all the information any DM would need about the world of Eberron . This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.
The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide . Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
James Wyatt is an award-winning game designer at Wizards of the Coast, and now holds the position of Design Manager for Dungeons & Dragons. He was one of the lead designers for D&D 4th Edition and one of the original designers of the Eberron Campaign Setting, and has written and co-authored dozens of game supplements. He grew up in Ithaca, New York, and now lives in Washington State with his wife and son.
Looking for a fresh new setting that blends many genres into a delicious shake of high fantasy, intrigue, steampunk, noir elements, intrigue, and moral ambiguity.
If you are worried about it being bogged down by 4e rules rest assured that this book is purely informational, giving one the foundation to run a campaign in the rich world that is Eberron. I read/studied the book so that I can adapt it to the 13th Age system and nothing in the book really prevented that, although I may run into some trouble in adapting the abilities of the dragon marked houses but those are not even in this book (they are in the Eberron's Player's Guide) but alas that is a tangent.
My one personal complaint is minor but I will mention it. The book is great for the foundation but there is nothing truly in depth, it is left up to interpretation. Obviously this was to allow flexibility and allowing for personal tastes and touches to color the already vibrant world.