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The Collected Stories 2

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---- This edition has a linked "Table of Contents" and has been beautifully formatted (searchable and interlinked) to work on your Amazon e-book reader or your iPod e-book reader. -----

From the mind of pulp great, H.P. Lovecraft.

Lovecraft's major inspiration and invention was cosmic the idea that life is incomprehensible to human minds and that the universe is fundamentally alien.

He's developed a cult following for his Cthulhu Mythos, a series of loosely interconnected fictions featuring a pantheon of human-nullifying entities, as well as the Necronomicon, a fictional grimoire of magical rites and forbidden lore.

His works were deeply pessimistic and cynical, challenging the values of Enlightenment, Romanticism, and Christian humanism.

-----16 Stories included in this
The Call of Cthulhu;
History of the Necronomicon;
The Colour Out of Space;
The Curse of Yig;
The Descendant;
Cool Air;
Two Black Bottles;
Pickman's Model;
The Silver Key;
The Strange High House in the Mist;
The Dream-Quest of Unknown Kadath;
The Case of Charles Dextar Ward;
The Very Old Folk;
The Thing in the Moonlight;
The Last Test
Ibid ----

Full of intrigue, romance and adventure, this collection is a must for pulp literature fans!

319 pages, Kindle Edition

First published November 1, 2008

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About the author

H.P. Lovecraft

6,111 books19.3k followers
Howard Phillips Lovecraft, of Providence, Rhode Island, was an American author of horror, fantasy and science fiction.

Lovecraft's major inspiration and invention was cosmic horror: life is incomprehensible to human minds and the universe is fundamentally alien. Those who genuinely reason, like his protagonists, gamble with sanity. Lovecraft has developed a cult following for his Cthulhu Mythos, a series of loosely interconnected fictions featuring a pantheon of human-nullifying entities, as well as the Necronomicon, a fictional grimoire of magical rites and forbidden lore. His works were deeply pessimistic and cynical, challenging the values of the Enlightenment, Romanticism and Christianity. Lovecraft's protagonists usually achieve the mirror-opposite of traditional gnosis and mysticism by momentarily glimpsing the horror of ultimate reality.

Although Lovecraft's readership was limited during his life, his reputation has grown over the decades. He is now commonly regarded as one of the most influential horror writers of the 20th Century, exerting widespread and indirect influence, and frequently compared to Edgar Allan Poe.
See also Howard Phillips Lovecraft.

Wikipedia

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Displaying 1 - 3 of 3 reviews
Profile Image for Roope Kanninen.
99 reviews4 followers
May 10, 2020
Tässä oli kyllä laadukkaita tarinoita ja ehdoton suosikkini on "The Curse of Yig". Novellit harvoin minusta pystyvät olemaan pelottavia, mutta Yig sai ihon oikeasti kananlihalle.
Profile Image for Michael Mangold.
107 reviews5 followers
April 5, 2022
Reading Lovecraft well sometimes requires patience, or more precisely, appreciation for stories in which nothing happens. "The Dream-Quest of Unknown Kadath" is a primary example, where the protagonist serves almost exclusively as a vehicle for the reader to traverse the worlds which Lovecraft has constructed. These include the earthly realm, the dream world, the heavens and even the surface of the moon. What one might be tempted to identify as action, with squadrons of ghoul-carrying nightgaunts battling the minions of Nyarlathotep, presents itself always as secondary to the descriptive characterization of the environs in which the events take place. Gamers will recognize the similarity to an open-world role-playing game (RPG) where the player is free to roam, with rewards granted through exploration and where quest completion is entirely optional.

And then the plot-heavy "The Case of Charles Dexter Ward” follows in this second volume of Lovecraft’s collected stories. This tale of necromancy and its impact on multiple generations of the Ward family weaves together the lives of Joseph Curwen, a 17th-century slave trader, his great-great-great grandson, Charles, and contemporaries of both eras. This page-turner is unlike anything I’d read previously in Volumes 1 or 2, and its “whodunnit” style couldn’t place it any farther from the meandering “Kadath." To extend the RPG reference further, the necromantic sorcery, monster-raising and magical formulae make “Ward” the perfect source for a new action-heavy Xbox release, where character creation is forefront with fighting style options heavily skewed in favor of the wizard classes. I really want to play this game!

Genres pivot from fantasy to science fiction with “The Colour Out of Space,” a story which surely influenced Stephen King’s “The Lonesome Death of Jordy Verrill.” Early twentieth-century yokels can be forgiven for not giving wide berth to fallen meteorites, but surely today’s 21st-century sophisticates will be shouting at their Kindles to warn the Gardner family to stay the hell away. They never listen.

Lovecraft’s writing can clearly be seen to improve in this volume over that of Volume 1. He really seems to have hit his stride by the mid-1920s, and I dare say his profusion of prose at times begins to illuminate his intentions rather than conceal them. His broader themes and dreamscapes have survived for good reason, and I look forward to reading Volumes 3 and 4.
Displaying 1 - 3 of 3 reviews

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