Embark on a thrilling coming-of-age fantasy adventure with daring sky-pirates and a desperate quest for freedom!
In the treacherous city of Crater, young Zephyr dreams of escaping his fate as a Breaker Boy, a child labourer in the mines. Desperate for freedom, he turns to the thieves' guild, hoping to earn enough coin to buy his way out. But in a city rife with corruption, Zephyr's path to independence is far from easy.
Captain Bacchus and his eccentric crew of sky-pirates are on a high-stakes mission to recover a stolen treasure – a legacy that holds the fate of a kingdom. Enticed by the promise of a reward fifty times their usual rate, they must infiltrate the city of Crater, a daunting task with countless obstacles.
As their paths collide, Zephyr and Captain Bacchus find themselves at a crossroads. Can they forge an alliance and overcome the challenges before them, or will Zephyr's dreams of freedom be forever crushed?
Get ready for a nail-biting, edge-of-your-seat fantasy trilogy that kicks off with a bang! Don't miss out—grab your copy now!
Hey, I’m Simon Shugar—fantasy author hooked on telling bold, emotional, action-heavy stories through raw, first-person journeys. If you like coming-of-age arcs, epic stakes, and human struggles in unreal worlds, you're in the right place!
I’m originally from Oxfordshire, England, now living in North Carolina with my wild little toddler and our very chill (and very spoiled) dog, Jasper. I’ve loved fantasy for as long as I can remember—drawn in by the magic, the grit, and the heart at the center of it all.
I studied game design for a bit, then pivoted into software engineering to pay the bills. But somewhere in between code and chaos, I started writing stories—and once I did, I couldn’t stop. Fast forward to now, I’ve written 13 novels across three trilogies and a standalone, with plenty more on the way.
Enjoyably the author creates an atmosphere Of suffering and toil and hardship But within that moment That existence he creates a light a light that continues to grow and glow Throughout the entire story He he has Put put little nuances of how things will end up You need to read carefully to find them all they are many Thank you
A decent story but the punctuation, spelling, and other errors cut into my enjoyment of this book. If the author invested in a good proofreader, I would have given it another star.
A fast-paced sci-fi with intriguing technology where merchant airships hover above a crater where slaves are forced to work in mines. A boy, Zephyr, aims to escape this slave world of cracking rocks, is initiated into an elite gang of thieves and learns a technique to hoist himself up the many levels of the crater and in so doing neglects his duty to his friends and gang mates. Bacchus, an airship captain, is hired to rescue a girl from Crater and by coincidence enlists Zephyr to help. Turns out both Bacchus and Zephyr are more than they appear to be as they escape and are chased into the world above. There are interesting side characters, like the Tinker and his granddaughter, who play essential parts in the technology. What marred the story somewhat for me were the frequent typos, especially in the latter stages of the book which appeared rushed as though the author wanted to finish the plot but didn't have time to edit his style.