It really seems only fitting that a video game about books would have a series of books published in its name. For some reason when such books were first coming out I was sort of skeptical about their quality. I truly am glad I overcame this and decided to pick up the Myst books. I was an early enough adopter to be able to get all the hardcover texts and they are all beautifully designed. It's strange that a lot of books don't adopt this kind of method, because it really is eye catching and I'm glad the makers of Myst picked up on that. In terms of binding, it technically is rather cheaply done to support the mass market interest in this series. Rather than have a truly older styled binding, they have the typical style with embossed paper wrapped over the hard cover. The paper is of excellent quality and is embossed in sections, which adds a tinge of making it feel artificially handmade. I've had mine for many years now and there is barely any wear on it. However, when one inspects the design you can tell it is merely paper glued over the normal hardcover pressing and it is merely there for aesthetic appeal. The books in the game have a very old styled feel, which they should since they're all handmade books, but the makers wanted to keep that atmosphere alive with printing these books. Despite my inspection of the edition, I must say it was a great marketing idea and wish more publishers would do this rather than just adopt the typical dust jacket. That being said, the current editions more readily available to readers are the regular paperback and now the collected edition which was recently printed.
I wasn't sure what to really expect from this book when I first got it. I had beaten the game "Myst" and the game was pretty well written. However, the game had a lot of unknown elements in its story, and I'm sad to report that "The Book of Atrus" doesn't fill in all the gaps. It certainly fills in quite a bit, but not everything. This book acts as both a prequel to "Myst" and a bridge to "Riven". It's an interesting story in that regard because it tells about Atrus' childhood and goes into why the age of Riven is in dire need of our help!
At the end of Myst we find Atrus sitting at a desk in a deep cavern in place known as D'ni. We are transported there with him once we escape the island of Myst, but we are never told why he is there; just that he needs to make a decision concerning his sons. This is all well and good, but there are so many holes and questions, thus the novelization seeks to explain them. At one time Atrus lived with his grandmother, Ana, in a desert region. "The Book of Atrus" goes into detail about his life and learning there. It's almost an ideal childhood until one day his father, Gehn, returns and seeks to take him back to D'ni. See they are from a race of people who lived underground until they were all of a sudden destroyed. Ana, Gehn, and Atrus are the only decedents we are made aware of from this great society. So when Gehn was old enough he returned to the world of D'ni in search of its secrets, to see if he could find it and possibly rebuild it. Needless to say he sort of succeeded.
Gehn understands how to write in the books and knows the secret D'ni language to make different ages to create portal links between his world and others. However, he does not wield this power intelligently, but he doesn't want the knowledge to die with him, so he seeks out his son. He teaches Atrus everything, but Atrus has a keener mind for creating ages. Most of Gehn's worlds are unstable and if a world has inhabitants Gehn insists on be treated as a God. Needless to say Atrus' kindly nature has the better of him and he seeks to change this.
In this we get to see the bridge to Riven's story line. Riven had been an age linked to by Gehn, but the world was vastly unstable. So he and Atrus sought to fix it if they could. Gehn, being the overbearing man that he is, did not think most of Atrus' ideas were good ones. However, one thing would change Atrus' life forever when he got to Riven, he met Catherine there. Yes, the girl he references frequently in the first "Myst" game. Eventually she would bear his two sons Sirrus and Akenar, so as you can tell, I knew Atrus would succeed even during reading this, so I don't feel I am giving anything away. The book doesn't go into detail about the two sons growing up, so you never really know how everything started with them. Anyway, there is a solution to Atrus' problem, but I'll let the readers find that out for themselves. When we get to "Riven", the video game, there are further complications based around this story... I'll leave these mysteries to be discovered for yourself.
I don't feel I am spoiling very much of the book because it is riveting in itself. Most people who read this will undoubtedly have played the video games and already know the stories' outcomes before reading this. As any Myst player knows the interesting factor is in the details, I have left every part of these out. The book is a fascinating page turner and I really couldn't put it down at all. This book leaves a lot more mystery to the reader in the end and left us looking forward to the follow up text, "The Book of Ti'ana." I especially recommend this to any Myst fan who wants to delve deeper into the story line and world of Myst. I don't think many people would pick up Myst if they didn't already enjoy reading books to find out what new worlds they would be brought to. In that spirit these books are clearly written!