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任天堂的体验设计
[日]玉树真一郎
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本书具体介绍任天堂游戏的体验设计:如何不知不觉让打动游戏玩家,通过直觉•惊喜•故事设计具体展开。任天堂游戏的设计为何会这么吸引人,让玩家着迷并愿意分享给朋友?这就是体验设计。从假设——尝试——到高兴,让玩家误解——尝试——惊讶,用故事吸引——成长——意志。分析任天堂游戏的设计为何会这么吸引人,让玩家着迷并愿意分享给朋友?这就是体验设计;从直觉上设计,让游戏玩家觉得不是游戏本身而是自己很棒获得成就感;惊喜设计:为什么玩家会不知不觉对游戏入迷;故事设计:如何能让玩家主动和别人"安利"你的游戏。通过三种设计,借助任天堂的游戏页面和请接收设计,让设计者和读者了解如何设计游戏,揭秘游戏如何吸引人。实现体验设计:从“体验”到“感情”到“记忆”的传播。
Print on Demand (Paperback)
Published January 1, 2021
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[日]玉树真一郎
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