Near the book's end, the author relates a story of three scholars, all of them women, investigating an experimental, boys-only public school. Their assessment was damning. They condemned the school for reinforcing traditional genders roles, as though traditional gender roles are worthy of nothing but criticism and dismissal. The author, rightly, notes that traditional gender roles can be both good and bad; for example, it is good for men to sacrifice their wellbeing for the sake of their wives and children. He also, rightly, noted that the investigators' assessment was wholly negative. They tore ideas about traditional gender roles to pieces and left nothing in their wake, leaving boys and men bereft of guidance about living well as males. Unfortunately, this criticism also applies to this book.
On the whole, this book is superb. It's one of the most shocking books I've read in recent memory. Its analysis of the five things that disproportionately affect young men--developmentally inappropriate schooling; videos games and pornography; overprescription of psychiatric meditation, especially for ADHD; endocrine disruptors, which preferentially affect male sex hormones; and the destruction of positive models of masculinity--painted a terrifying picture of young adulthood that I am all too familiar with, having struggled with the middle three myself. I'll outline each of the five things.
Developmentally inappropriate schooling: being a boy is as bad for school performance as being poor is. This isn't true for girls, and hasn't been for almost three decades. Why is that? First, and although this truth is often denied, because sex differences are real. In many ways, young male brains develop more slowly than young female brains. This means that, typically, girls are ready for the rigours of school before boys are. Girls are more to able sit, focus, concentrate, and enjoy school than boys who often, at kindergarten age, are naturally and uncontrollably wriggly. Having boys start school one year later than girls, at age six instead of five, improves lifetime school attainment. This is because, at six years of age, boys' brains are developmentally ready for the unique demands of school. They have developed more self-control. They can sit (relatively) still. They can understand the importance of obeying commands.
Second, schools increasingly disapprove of competition. Girls and boys are motivated by different things. Many boys thrive on competition, and will zone out of anything that doesn't have a competitive element. This is one explanation for the common phenomenon of smart but disinterested boys, and of boys interested in competitive e-sports and nothing else. Reintroducing competition to schools has been found to increase boys' engagement with school, because competition for status and mastery is one of the main drivers of male behaviour. Boys need to be able to compete, preferably in the form of competition between teams. Teams-based competition prevents boys from disengaging if they correctly understand that they might not win on their own merits, and avoids the many problems of highly individualistic competitions.
Video games and pornography: video games are addictive. If you don't think so, you either haven't played modern video games, are a female, or are a boomer. They're addictive for multiple reasons, one of which ties in with what I've written up above: they provide boys and men with instant, easy access to highly novel and interactive competitions. This means that videogames are hijacking the architecture of male motivation. Whereas men used to compete for female attention, athletic mastery, mastery of a trade, or against each other on a battlefield, nowadays nothing can match the thrill of following dozens of real people's digital avatars into a battle that game developers spent tens, sometimes hundreds of millions of dollars perfecting. You can coordinate your decisions in real-time, outmanoeuvre skilled opponents, and feel the thrills of surprise and success many times each minute.
In my early 20s, I was obsessed with a particular kind of role-playing that let you change the game's narrative, in both big and small ways, by choosing your own dialogue from a limited number of presets. This meant that I could meaningfully influence the outcome of storylines that involved the fate of galaxies and the deaths of friends and lovers. I was in charge. My decisions changed the world. It is every male's fantasy to be a war hero, or a political leader, or a prolific seducer of beautiful women. And in these games, I could have it all, and on my terms. It was not uncommon for me to stay up all night, through to seven AM, playing these games. It was just so thrilling. Eventually, I gave up games altogether. They had started to ruin my life. I was always tired, which jeopardised my position at work; I preferred romancing digital people to romancing my gorgeous real-life girlfriend; and I preferred video games' epic storylines to the more banal ones of my real friendships. But I may have got off easy.
I borrowed this book from my grandmother, who bought it for her son, my uncle. His son, my nephew, has just started developing his own video game addiction. Another nephew on my mother's side has had the same problem for years. He spends hours every day playing Fortnight. Both boys were in their very early teens when their addictions started. Both have disengaged from school. Both have become more irritable and withdrawn. My experience with video game addiction didn’t really get going until I was in my early 20s, by which time I’d already mastered the rudiments of reading, writing, and rhetoric, spent hours on obscure internet forums debating niche philosophy with practicing academics, and developed an overriding love for reading, all of which got me through my university degree and, later, helped me overcome my addictions. I’m an autodidact. My nephews, though, are succumbing to all-consuming addictions in the most important years of the young lives, and risk damaging their motivational architectures before they’re even built. I’ve worked with literally dozens of boys whose sole hobby is video gaming. They barely made it out of high school, didn’t even consider university, landed a basic job, and, in one case more than 13 years later, never moved on. To me, this sounds an awful lot like weed dependence. It seems harmless, appears to make its users happy, and absolutely shreds ambition. Both make their users indifferent to their own wellbeing. Boys who obsessively play video games are at risk, not only of failing to reach their potential, but of not developing a desire for anything not to do with gaming. This leads into the third issue.
Overprescription of psychiatric medications: this ties into both of the topics already mentioned. What do you do with boys who won’t sit still? For some people, the answer involves diagnosing them with ADHD and prescribing stimulant drugs. What do you do with boys who won’t focus on their schoolwork? For some people, the answer involves diagnosing them with ADHD and prescribing stimulant drugs. This is the wrong thing to do in both scenarios, but it is increasingly common. ADHD diagnoses among boys have increased 10-fold in the last 10 years. One reason is the first: very young boys are often not developmentally ready for modern schooling. They fidget, struggle to concentrate, act up, cause disruptions. In short, they’re wiggly! And this is totally normal. But modern schools pathologise it. Girls are fine—they’re developmentally ready. Boys, though, may hate school so much in their first years that they develop a lifelong aversion to it. This happened to me. It may have been best for my parents to have held me back a year. By sixth grade, I was organising in-class protests against the very idea of schoolwork, and by eight grade I had zoned out completely, using the time I should have spent completing teacher assigned tasks researching UFOs or drawing doodles in my schoolbook, and by my final years of high school I had simply stopped doing any kind of school work. Fortunately, my love of reading meant that the study of certain subjects has been a breeze for me throughout my entire life. Reading, though, is more and more something that only boomers do. Kids don’t read much anymore, and my salvation simply isn’t a viable solution for most children nowadays. Videogames and streamed media are much more alluring.
But I digress.
Due to their natural developmental delay, relative to girls, boys are being prescribed medications to help them sit still. They are being diagnosed with ADHD 10 times more often than they used to be decades ago, and they are being diagnosed and prescribed ADHD medication 10 times more frequently than girls. I should not have to convince anyone of the immorality of giving children medicines which can derail their brain development and permanently change (read: destroy) their ability to concentrate and self-motivate. Yet, this is happening on a massive scale. It is a moral disaster and proof that our civilisation has its priorities all wrong. It is not uncommon for kindergarten children to be given psychiatric medication meant to help them sit still and be more compliant with teacher. This sort of intervention should only be used in prisons and mental health institutions—which, in all fairness, schools have come more and more to resemble. It is an invisible straitjacket, and its consequences are lifelong. The young boys who are being fed these vile pill-shaped concoctions will have the behaviours these meds are supposed to suppress exacerbated and transformed from proofs of normal, healthy development into proofs of permanent personality. These kids, who are normal, not disabled, will be made disabled, some for life.
There is strong evidence that young boys given prescription ADHD medication will suffer from poor impulse control, an inability to focus, and trouble self-motivating later in life. These are the kinds of boys who fall for addictions to videogames, pornography, social media, etc., and who suffer the consequences of wrong ambition. It’s easier to watch porn than to satisfy a partner; it’s easier to play videogames than to endure real, meaningful struggle; it’s easier to doomscroll through social media than to form lasting friendships, and so on. All of these substitutes for real life are what the prescription drug-fucked young boys will prefer when they grow up.
Fourth, endocrine disruptors: for me, this was the most shocking section of the book. My main takeaway was about the disproportionate damage endocrine (hormone) disruptors wreak on male physiology. A summary quote says something like this: they feminize women and render boys of neither gender. Endocrine disruptors, found in plastics, tap water, canned food, baby formula, etc., make girls sexually mature faster while retarding sexual maturation in boys. My teacher partner confirms this via anecdote: in her experience, girls in high school are looking like grown women from increasingly younger ages, whereas boys look prepubescent long after the girls have grown. Endocrine disruptors damage both genders, but their effects are worse in boys, causing genital deformities, smaller cocks and balls, lower testosterone levels, and higher rates of prostate cancer. Testosterone is central to male mental health. Towards the start of this book, the author spends a lot of time detailing the ways motivation differs between boys and girls. Without testosterone, boys are less driven to succeed in all areas of life. Endocrine disruptors, then, produce men with low testosterone, sex drive, and global ambition. Clearly, this, too, is a disaster. The consequences of generations of apathetic, sexless men should be clear enough to anyone who gives the problem even one moment of thought.
And last, the destruction of healthy male role models: this one is more controversial. Celebrity culture is ruinous; social media incentivises narcissism and short-term behaviours; and meaningful debate about gender roles have all made traditional masculine ideals less common and sought-after than they once were. But strong role models still exist. I won’t belabour this point, as it’s more speculative than the others and more contentious.
On the whole, this book was an insightful read into the problems facing contemporary young men and boys. The struggle is real. It's solutions, however, are useless. The author seriously recommends that parents sign teenaged boys up for legal street races. This is not a meaningful solution: first, how many boys are interested in street racing? And second, how many people even have access to such a thing? It's like recommending moving country as a cure for seasonal depression. It's far easier said than done. He also recommends parental supervision. This is nonsense boomer-speak. When has parental supervision ever solved anything. You can't police access to the internet anymore. It's too ubiquitous. Of course, you can always tyrannise your children by confiscating devices, imposing curfews, disallowing the ownership of video game consoles, etc., but these helicopter parent tactics are unlikely to make your children love you.
Frankly, his remedies were total shit.
His analyses of the problems, though, were spot on.
The retreat into the virtual at the expense of the real, and the emasculation of healthy biological masculinity via endocrine disruptors and prescription medication, present real difficulties for parents of boys and for the young men themselves as they grow up. I would recommend this book to every parent of a young boy and to every young man.