Still feeling a bit sad for Sally, who missed out on the sixth layer, Maple proposes they try something fun for the seventh event. It'll be just the two of them, aiming to complete a no damage run with the odds against them and the difficulty set to max. What could possibly go wrong?
The entirety of this LN was one long dungeon run. While we got to see Maple and Sally struggle a little in their quest to duo the dungeon on the highest difficulty, there was very little of the fun interaction sections that were the staple between exploration/fight scenes in previous volumes. It felt like the two other top guilds, with a small chapter each, got a larger section of screen time than the rest of Maple's guild.
All the previous volumes of this LN have been 4-star or 5-star for me, but this focus on tough fight after tough fight with nothing fun between was a serious downer. While the characters remain fun, it's their interactions and teamwork or rivalry that has been driving the series forward, and all that was lacking too much in this volume.
The game for the setting remains an absolutely horrid experience (all the main and major characters having some form of significantly overpowered skills and equipment unique to them) and one that takes a phenomenal suspension of disbelief to accept that any significant number of players actually play it.
Bofuri really does feel like it jumped the shark several volumes back (around Maple's acquisition of the Saturating Chaos or Machine God skills), though the series has still been a fun read if you're a fan of seeing Maple's crazy build get even crazier. Sadly, she doesn't even really expand her repertoire that much this time 'round.
Making it this far, it's probably worth continuing to see it through until the end, but a lot of what has made Bofuri stand out and be enjoyable was missing from this volume. Here's hoping that now that the long dungeon run is over, that things will return to normal (or what passes for normal) in the next volume.
I'm guessing, but when the second season of the anime comes out, I expect it will cover volumes 5-7, with some slight modifications. And the last couple of episodes are going to be spectacular.
Maple and Sally continue their impossible march up the event tower, but we also get to see other other groups manage some of the same monsters. It's pretty good. This really was a good end to this segment of the story and, aside from a sneak peek at what's to come, it did not end on a cliffhanger. Four stars. Well done.
Volume 8 isn't out in English yet, so I'm stuck for something to read. I'll probably preorder it. It got me suckered in again after a weak start in volume 5.
This volume focused on the partnership between Sally and Maple as they cleared the Tower Event. It was fun reading about how their approach to each floor was different from other teams. I love their friendship and how well they work together.
I can't wait to read about their next adventure in Volume 8.
That volume was basically Sally and Maple clearing a tower dungeon by themselves, but it was a lot of fun.
One of the strengths of that series lays in depicting a video game that feels credible, and you really feel that they are playing an actual video game with all its design flaws, from the weird and nonsensical but creative design of the dungeon floors, to the annoying to fight bosses that have weird gimmicks or immunities or are just absurdly overpowered, to the stupid exploits that Maple and Sally are using to beat them, like getting somewhere a boss cannot follow and then shooting at it with ranged spells he cannot avoid, or exploiting the fact that the AI will focus on attacking whoever causes the most damage, or taking shortcuts that allow you to avoid going through most of a dungeon in a way that was definitely not intended by the developers.
This is not something you often find in those litRPG isekai, since the video game parts are often very generic and forgettable, and the protagonists are overpowered for no good reason without drawbacks. Not here : Maple and Sally strengths come with severe weaknesses because of their unbalanced builds, and the fun part of the volume was finding out the crazy ways they will find to work around these weaknesses and beat the tower despite them. They also almost got killed several times, which is unusual for that kind of overpowered protagonists and was a nice change of pace.
You also had parts where they showed how a more normal party might beat the same floors in comparison, from the classical “fighter-mage-cleric-thief” party of the Flame Empire to the “three high level fighters and a support mage to buff them” party from the Order of the Holy Sword, which was nice and also showed how their rivals became so powerful.
All in all, I loved that volume and I seriously think this is the best litRPG series I have read for now.
Maple and Sally continue their quest through the remaining levels of the Tower facing all kinds of tricky situation and beautiful landscapes. As always, Bofuri is an entertaining, light-hearted and quick read, a nice change of pace without drama, and some simple action with its share of silliness such as calmly riding on the back of a boss monster while enjoying the ocean in the middle of a fight. The game mechanics do not make much sense, but who cares.