Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.
Storytelling for New Technologies and A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off!
Key
Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies.
Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.
Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.
Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.
Ross Berger started his writing career as a playwright in New York, where he received the Cherry Lane Mentorship Fellowship, the Dramatists Guild Playwriting Fellowship, and the Ensemble Studio Theatre’s Next-Step Fellowship. In 2004, he co-wrote the Emmy-submitted, Sweeps Week episode "Gov Love" for NBC’s Law & Order.
Since 2007, his career has been part Hollywood and part Silicon Valley. Ross bridges the gap between the two by designing, writing, and producing story experiences across traditional and new media platforms. Credits include the Webby-Award winning LonelyGirl15 (2007-2008), the Obama Girl franchise (2007-2008), and the Matt Damon/Ben Affleck-produced show The Runner (2016). In the video game industry, Ross was the senior narrative designer for Microsoft Studios and Electronic Arts for such titles as Quantum Break (2016), Sunset Overdrive (2014), and the NBA Live (2017-2019) franchise. Ross’ first console title was CSI: Deadly Intent (2009), where he learned video game storytelling from the former masters of game narrative, Telltale Games. (Rest in peace.)
Ross has also worked heavily in Virtual Reality as a writer for the Oculus Rift launch title Farlands (2016) and the award-winning Eclipse: Edge of Light (2017) for the Google Daydream and Oculus Go.
Ross is also a published author, a former animation writer, and a one-time scenario writer of a board game. A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America and the Television Academy.
Ross has done an amazing job curating the perfect who's who of storytellers. The amount of diversity and topics that he offers ranging from amusement parks to virtual assistants is amazing. This is an essential for Transmedia storytellers in the post-covid world.
Whether you're a designer or executive at a major corporation (gaming, media, etc.) or a student learning the industry, or an individual designing your own game Berger's book is essential to understanding and applying winning principles of narrative and storytelling in the new world of technology.