Up, then down, then up again (well, not that precise order), but in essence, this one was a significant step up from the previous volume. I was tempted to give it five stars, but it's not quite to that extent. Either way, this adventure was neither routine nor poorly executed, so while it was not quite high fantasy, it got very close to being there.
One thing - there are many easter eggs littered in this one, which due to the author's habit of not giving proper names requires readers to have a very good memory in order to remember who this random adventurer and that one are. Still, there are enough context clues to jog memories, so it's a minor quibble. One thing I could have done without was that obnoxious centaur from the previous novel, but it was only a scene, so I can ignore it and her.
In any case, one tidbit that should be mentioned is that like Tracy Hickman and Margaret Weis, Kagyu-sensei is a tabletop gamer, and those games contribute to how he writes his novels and his world. This is significant because he uses the many controversies going on in the world of tabletop gaming as a plot element for this novel. More specifically, he takes aim at the condescending killjoys that have thoroughly wrecked numerous popular tabletop games who complain about fantasy races, alleged sexism, and otherwise condescend to people out of deluded self-righteousness. I suspect Kagyu-sensei may have browsed the relevant subreddits to build the material, as the characters who spout the lines behave exactly as their real-life counterparts do, say the same sort of thing, and otherwise are recognizable for being part of the "no fun allowed" crowd. There's no need to caricature something when it's already a caricature. Especially when the walking caricatures will not even realize they're in the wrong.
Of course, if that was all the novel had going for it, it would be boring. No, sir, we're once again having a grand adventure in the capital of the kingdom Goblin Slayer lives in! There are multiple adventures going on, actually, which vary in scale, but all of which are quite fun! To relate the premise, the party and their friends Cow Girl and Guild Girl have come to the capital on vacation to see the grand jousting tournament being hosted by the king himself. When they arrive, they notice something is subtly wrong with the city, a sort of pallor which seems to lurk under the festivities. The King's Sister suddenly collapses, hit by a curse, and the adventure(s) get into gear!
The fast pace and multiple adventures make this a joy to read, as each of the adventures going on are different in scale, from the small and highly personal to the grand adventure that Goblin Slayer's party is sent to take part in. It's an enjoying, even thrilling read, and I highly recommend this one!