Some of D&D's most popular villains have invaded the Forgotten Realms, and readers and beloved characters alike will find their very sanity at risk! Back home at last, the Baldur's Gate heroes are hoping for a warm welcome, but this isn't the city they left behind! Insidious forces are at work, compromising their loved ones and penetrating the highest halls of power. No one can be trusted! With so much in jeopardy, Minsc, Boo, Krydle, and the others find themselves pulled in different directions, but their only hope is to rely on each other. Fan-favorite D&D writer Jim Zub (Avengers) returns for a mindbending new adventure with artist Eduardo Mello (The Blackening). Collects the complete five-issue series.
Jim Zub is a writer, artist and art instructor based in Toronto, Canada. Over the past fifteen years he’s worked for a diverse array of publishing, movie and video game clients including Disney, Warner Bros., Capcom, Hasbro, Bandai-Namco and Mattel.
He juggles his time between being a freelance comic writer and Program Coordinator for Seneca College‘s award-winning Animation program.
Our illustrious party of adventurers return to Baldurs Gate to rest after the events of Infernal Tides. Unfortunately for them something sinister is going on. There's a cult of the loose, controlled by a mindflayer. Jim Zub always does a great job with these Forgotten Realms stories.
I've always enjoyed the insidious "Mindflayer" Illithids as D&D villains, and here we get an epic team-up with the legendarily weird Displacer Beasts as well. Good times!
Another great story from Jim Zub illustrated in a really great way by Eduardo Mello! Mind-bendinng adventure with our favorite heroes and one giant space hamster. Loved it.
Another fun adventure from the Baldur's Gate team brought to us by Jim Zub. As a fan of the zany antics of Minsc and Boo I have been looking forward to seeing a new chapter in their adventures with events from the Infernal Tides collection of comics left some of the heroes from the team less than great. I was a little surprised the new adventure did not follow a nemesis based on an established gaming module as we have seen in the past with dragon cultists, ice giants, vampires, and devils (although there was the Evil at Baldur's Gate which was more about individual challenges as opposed to team efforts) but after a little research I found this was written as a precursor of sorts for the Baldur's Gate III game which is finally coming out next year. Honesty one of these days I would like to see the team maybe going to Chult and maybe meet Artus Cimber and Dragonbait but maybe the Tomb of Annihalation would be to serious after they already did a Ravenloft story. :)
In fact although a famed hero meets their doom in this story the one thing I didn't particularly care for is the masks the Mind Flayers (see Illithids) were wearing as they are shown. I mean seriously...I guess drawing a fully formed tendrilled mouth capable of biting through a skull would have been to horrifying for the typical reader of this series but this is the first time I have ever seen a Mind Flayer deliberately obscure their form of eating just to look extra villainous.
You can't go wrong with a heroes of Baldur's Gate yarn by Jim Zub. A five part no messing tale set in Baldur's Gate after the heroes return from Avernus. Most of their tales have tied to WotC adventures but I think this one ties more to the upcoming BG3 game with its mind flayer theme. It's fairly full on and non-stop, and delves a little more into Kyrdle, his infernal deal, and his childhood. After ?6 graphic novels the characters and their relationships are well established, Minsc has the same bizarre patter (worse with his amnesia), and the plot delights in DnD game reference with it's magic and monsters. The Mindwitness was great. If you like the others you'll like this, but if you need to start then go back a few books to Days of Endless Adventure.
Am I spoiled by the others, or does this one feel like it's in an awful darn hurry? The menace is real and despite cerebromorphing psychic squid-faced braineaters the sum of it still feels like "yes one more secret plot to take over" and "dangerous thing does dangerous thing".
It's telling that Minsc, fresh from a mindwipe in the previous collection, is fundamentally unchanged and still wears the big sign that says "the personality of this outfit."
A prequel story to the Baldur's Gate III video game, the "Mindbreaker" story finds the traveling companions Krydle, Shandi, Minsc, Delina, Nerys and Boo making their way home after surviving being exiled to Hell.
But the rest they seek will have to wait because they soon discover something amiss in Baldur's Gate. As each of the heroes make their own separate discoveries, they have to come back together in order to find out the truth and in their own sometimes chaotic, sometimes funny but always bloody way put a stop to a threat that would shake the very foundations of the city and the world.
Jim Zub and Eduardo Mello do a great job of combining storyline and artwork into an adventurous tale with many twists and turns to coincide with heroic deeds and sacrifices.
While I don't really care much for the video games, I'm usually quite happy to have read a new comic series based off the entire Dungeons & Dragons franchise. With "Mindbreaker", that streak stays intact.
We finally return to Baldur's Gate, just in time for Mindflayers and plots and stuff. It's solid, ties up some supporting characters and makes some moves with the main group. I know this is the most recent story, I'm not sure if it's the final story featuring these heroes but it does put a pretty little bow on everything. Well it's not PRETTY pretty, things get dark, but it's good stuff.
I'm familiar with the other settings but FR was always my "GO TO". I'm familiar enough with the Lord that I don't have to look up a reference every time it's made. Hope they keep making these!
It's funny how dark this initially light-hearted story has become. This volume ties-in with Baldur's Gate III but very much manages to tell it's own story. It's good. I hope Jim Zub ends up writing a seventh one.
Mental and psionic stories never work for me, particularly in graphic format since there is nothing concrete to see and attempts to show the chaotic nature just look muddled or confused on the page, but this one is better than most.
This was great. It's the first book of this team that I've read and I'll definitely be going back to pick up earlier stories. The team are great. The threat is real and there are permanent casualties.
Jim Zub does a great job with all of these D and D stories. The Forgotten Realms make a delightful setting and I thoroughly enjoy following this particular group on their adventures!