I'm a game writer by trade, so I wasn't sure how much this book would apply to my own writing. It turns out, quite a lot! This is mostly targeted at newer writers trying to "break in" to a specific industry, but who knew interactive, immersive live performances had so much in common with video games. (I should have known.)
I especially appreciated how often this book talks about collaborating with other teams, something newer game writers often don't realize is a core part of their job. Designers, audio engineers, set designers (or in video games, environment artists), etc. are all just as responsible for telling the story as the writer is, and Margaret Kerrison makes that VERY clear here.
This has me rethinking how I approach my own job in a lot of new and interesting ways. Just a standout little book.