Twenty-one books in to the Redwall saga, Brian Jacques still manages a surprise or two for seasoned devotees of the series. A brave young warrior departing the mountain fortress of Salamandastron in search of his destiny is nothing new, but some of the enemies and allies he makes on his voyage are. There's a swarm of Dibbun-napping vermin commanded by two deadly sables, a gang large and mean enough to rip Redwall Abbey from its hallowed foundations; a kindly water vole living on her own but with a welcoming heart to lost and frightened Dibbuns, an asset to the community that hasn't found her niche; an insane hermit of an animal species that usually numbers among the good guys, but not every hedgehog is a wholesome woodland creature; and a perilous warrior mole armed with a Thor-like hammer, driven mad by Bloodwrath in the chaos of combat to devastate superior numbers of vermin foe. These players and many more await Blademaster Buckler Kordyne as he hits the trail in search of purpose, unaware that his excursion coincides with the arrival of a wave of evil surpassing anything in recent Mossflower history. The stage is set for an epic clash.
Zwilt the Shade and Quean Vilaya roam Mossflower Wood like phantoms, effortlessly adding to their horde of Ravagers by hijacking every pack of vermin they meet. The Ravagers have been abducting stray Dibbuns for a while, but the plan takes sharper focus when Vilaya sees Redwall Abbey for the first time. Conquering the place isn't as easy as most marauders assume, history warns, but Vilaya wants to try a different tack. Steal the Redwallers' heart and the body will fail, and the Ravagers can do that by snatching a few of their Dibbuns and holding them hostage. Confusion reigns after a handful of young ones vanish; there's been no perfidy at Redwall for so long that the Abbey-dwellers have forgotten to be vigilant against attack. By the time they catch on that their Dibbuns have been stolen, the Ravagers have the young ones stashed away and are prepared to leverage them to take Redwall.
Buckler and his portly friend Diggs, another Salamandastron hare, soon find themselves entangled in the Ravagers crisis. Zwilt and Vilaya have grabbed more than just Abbey-babes: little Guosim shrews are part of their collection, as well as a pair of young hares that happen to be the offspring of Buckler's brother. The Dibbun-napping operation is personal for Buckler now, whose sword-fighting prowess makes him equal or superior to any other warrior in the land, but the Ravagers are loaded with outstanding fighters of their own, none greater than stealthy, mysterious Zwilt the Shade. He and Vilaya are cunning strategists, and it will take more than one virtuous warrior to defeat them. Buckler is joined by Axtel Sturnclaw, the first mole in Redwall lore to be possessed by Bloodwrath, Log a Log Jango Bigboat of the Guosim shrews, a fierce and loyal tribe leader, Ambrevina Rockflash, a badgermaid on the hunt for her own destiny, and a host of other hearty warriors who won't give up as long as the Ravagers are a threat to good creatures everywhere. Are they enough to defeat their vile opponent? And if so, which warriors who number among the good will be slain in the effort?
The Sable Quean has one of the largest casts of characters in this series. No wonder it's four hundred eight pages, one of the longest Redwall novels. There are so many plots and sub-plots that I'm surprised the book didn't need to be longer. But the warrior's desire is still center of it all, that obsession of the noblest and strongest woodlanders to combat injustice to their dying breath, standing up to murderous bullies such as Zwilt and Vilaya who prey on the young and helpless, giving those nefarious characters a taste of their own medicine when they run up against a warrior greater than they. The Sable Quean is as full of extraordinary warriors as any book in the series, ones whose names will someday be written alongside those of Martin the Warrior, Lord Brocktree, Luke the Warrior, and Sunflash the Mace. Redwall Abbey and Mossflower Wood will always be secure as long as there are warriors who resist evil to the last ounce of blood that spills from their veins. They are Redwall's legacy, making the world safe for peace-loving creatures, and their sacrifices won't be forgotten.
"One day when our hearts were young,
we went roving with right good will,
side by side two comrades
to find what lay o'er the hill.
Our spirits never wearied then,
in those high old times gone by.
What friends we made, what perils we faced,
together you and I.
Now eyes grow dim and paws feel stiff,
even vittles don't taste the same.
You wake one day, with your whiskers grey,
what price then, medals an' fame?
Alas, all we have are memories,
to take out, dust off, and share.
But, oh, my friend, the pride we feel,
just to know that we were there!
We travelled an' fought an' feasted,
we triumphed, we marched and songs were sung,
We faced death, saw life and adventure!
One day when our hearts were young."
—The Ballad of Colonel Meliton Gubthorpe Digglethwaite (Retired), from The Sable Quean
It's a modest renaissance, but The Sable Quean does represent an uptick in quality from the previous book, Doomwyte. The story is more believable, its emotions more poignant, and I appreciate the soft-edged, detailed artwork by Sean Rubin, especially the map of Mossflower country. The Sable Quean doesn't measure up to early books in the series, but this is probably as good a novel as we could expect after so many. I love Redwall and will always be inspired by Brian Jacques, one of the finest fantasy authors it's been my privilege to read. Farewell Buckler, Diggs, Axtel, Ambrevina, and the rest. Your story shall be repeated forever in the annals of Redwall.