Leave the Mythic North and set sail for the mist shrouded isles of Mythic Britain & Ireland. Explore the fog shrouded streets of London, discover the secrets of Rose House and the British Society. Discover the islands and walk the moors in search of long lost tales and ancient remnants.
Graeme Davis was born at an early age and has lived ever since.
His enduring fascination with creatures from myth and folklore can probably be blamed equally on Ray Harryhausen and Christopher Lee. He studied archaeology at the University of Durham before joining Games Workshop in 1986, where he co-wrote the acclaimed Warhammer Fantasy Roleplay game among others.
He has worked on over 40 video games, countless tabletop roleplaying game products, and a few more sensible books in the realms of history, mythology, and folklore. Most recently, he has written multiple titles for Osprey Publishing's Dark Osprey and Myths and Legends lines.
This book provides a new setting for Vaesen, a role playing game of Nordic horror. The British Isles setting provides creatures and conflict that are more familiar to those in English speaking countries. However, the familiarity in this setting reduces the sense of mystery that the core setting provides.
My new favorite RPG that moves away from D&D combat games, focusing on the mystery and mythology as a means to solving a problem. Stay clear, power gamers.
This supplement focuses on Britain & Ireland with three scenarios, new Vaesen and much more.
This expansion has a couple new potential careers but is pretty much entirely devoted to setting an that's fine for the most part. The UK has its own separate society focused on mediating between folkloric creatures and humanity that increasingly trespasses on their spaces due to industrialization. The UK itself isn't very united. England has Scotland, Ireland, and Wales under its yoke but none of them are very happy about it and the book mentions each have their independence movements.
This allows for a much more political version of Vaesen. It specifically mentions one or more sides in these conflicts might choose to deal with Vaesen for support and that's a very interesting proposition. Particularly with the historical ficiton-ish-ness of Vaesen. It's vaguely mid-to-late 19th century but it doesn't and shouldn't perfectly mirror history. So, if the players can free Ireland, so much the better.
There's a less comprehensive bestiary in the same game but with Great Britain's history of Scandinavian colonization, I don't see why base Vaesen can't be there. And that expands your options quite a bit.
The included adventures are pretty good. I like how every adventure has a built-in time limit and if the players are too slow or not motivated, catastrophe strikes. This gives a built in incentive to not overplan and to get to things.