The second entry in L. Sprague de Camp's "The Reluctant King" trilogy, "The Clocks of Iraz" lives up to the quality of the first book, "The Goblin Tower," but only just barely.
"The Clocks of Iraz" is very much like its predecessor in that it is marked by silly but entertaining characters, a colorful and original fantasy world, and, simply put, quality writing that keeps readers engaged. There is nothing too deep about these books (no overarching themes or messages that the author wishes to convey); instead, this novel conforms to most of de Camp's other works, in that his purpose was to simply tell a fun and entertaining story, and with this thought in mind, he succeeds.
While this novel can be compared in many ways to its predecessor, there are also contrasts to be made, for better and for worse. The greatest flaw of "The Clocks of Iraz" is that, unlike the previous novel, this novel takes place in one central locale, which limits de Camp's ability to flesh out the worldbuilding that he undertook in the previous novel; for me, the worldbuilding is one of the most entertaining aspects of these books. However, having one central setting can also be seen as a blessing, as it allows for a more organized plot to take form; indeed, this is most unlike the previous novel, which felt as if it barely had a plot.
For fans of Sword and Sorcery and pulp fantasy, I would say that "The Clocks of Iraz," as well as "The Goblin Tower," are must-reads; I would also recommend them to fans of fantasy in general, but less fervently. It should also be noted that one does not necessarily have to read the previous novel in order to enjoy this one, although references to the first novel are alluded to in this story.