The Tanith First-and-Only infiltrate an Imperial underwater ship and must wrestle it from Chaos cultists in the thirteenth book of this popular Imperial Guard series.
The beginning of the end! Events have been set in motion which will bring us right to the very end of the series, and this book very much feels like a narrative which is just warming up. Rather like the first five minutes in a car on a cold morning, the book has the basic essentials of a novel - conflict, resolution, character development - similar to the car still having four wheels, three pedals, and a gearstick. But it also isn't satisfying on its own, leaves you a little cold, and misfires a few times. Especially after the outstanding Blood Pact the book is rather a disappointment.
This is, as it would later turn out, because really Salvation's Reach, Warmaster, and The Anarch flow into one another and so are really The Victory: Parts I-III (and so Blood Pact is as The Hobbit is to the broken apart trilogy of The Lord of the Rings), but in isolation it really does not make for a satisfying experience. There are flashes of Abnett's potential in some of the details of the operation - the functioning of the star ships, the tension of booby-trap clearing, the villainy of 'the Meryn men', and particular in the writing of the utterly inhuman Astartes - but overall they just don't carry the thin narrative of the book.
It's enjoyable, but scarcely above the level of other mediocre authors writing for the Black Library. In fact the short story following the novel in my omnibus, Family, has more of a punch to it than the whole novel (though the story and the following 'bad shadow' are pretty clunky, it's got to be said). This is one to read so you can get to the end, and to enjoy just how post-human Astartes are compared to the guard. Also Iron Snakes wooo!
This book is number 13 in the Gaunt's Ghosts series. I basically read it in a day. It was like putting on a pair of your most comfy pants. Abnett took his time in this book and did the whole,"Let's Catch Up with EVERYONE" section of the novel that the last did not. Sure, it took 150 pages, but I loved it all, because...and this is Abnett's fault...because I love all of the characters. The Gaunt's series has become one of my favorites of all time. Some might look on that with scorn because it is a book based in a universe surrounding a board game, but Abnett writes soldiers like the best out there. I have said it before in past reviews of his works but it is still true, he makes me care and then he tears my heart out. Pretty much since book three of this series I have been invested almost wholly in Gaunt and his men, and every page filled with skirmishes, battles, wars, and even petty alley-way knife fights are filled with tension because I earnestly care about each character he has brought to life. Reach is no exception. Sure, it takes a good while to get to the big fight secret mission plot to happen, but when it does, and casualties start to occur it hurts and it hurts bad. It is kind of like wishing a favorite fighter out of retirement for one last chance for a road to the title, but in the first round of the first fight that old fighter starts to take punishment. You sit and watch your hero get wounded, show their age, stagger back, and you wonder if the glory of the future is worth the wounds now. Wringing your hands you suffer with the fighter until the bout is over. That was every page of the climactic battle for me. Sure the Ghost's have suffered casualties in larger numbers, and with more Mk names being scratched out at a time then I can remember, but since they have been rotated off the line, since they have known peace, and they are now back in the front, those few casualties now feel worse then before. Smaller wounds are felt more keenly. And the losses of bigger names, more recognizable characters...well that almost puts you down for the count. Read this book, but read the 12 before it and you too like me will curse the art of the great, Dan Abentt.
Salvation's Reach was a new experience for me. Most of the Warhammer 40K books are centered around the far more famous Imperial Space Marines. This one is about an Imperial Guard Regiment- Gaunt's Ghosts aka the Tanith First.
This is taking place during the Sabbat Worlds Crusade and is under Warmaster Macroth. The Empire is in the middle of battling Archon Gaur of the Archenemy or Ruionous Powers. They have devised a strike plan to a place called Salvations Reach. If all goes according to plan then this might cause a split between Archon Gaur and Archon Sek, which can be exploited by the Imperium for it's own advantages.
The book revolves around an Imperial Commissar named Colonel-Commissar Gaunt and his unit- the Tanith First. This is a hard-bitten, infantry unit of the Imperial Guard. They are veterans and have seen countless engagements. Before departure they are reinforced by several new units. Much of the book is spent on the internal dynamics of the unit and some drama surrounding Gaunt.
There are three Space Marines detailed to this mission and it's always funny to watch their interactions with the normal humans. Still their parts are far too brief. While it was interesting to read about Warhammer 40K from their perspective, and there was a very nice space/naval battle, I just didn't get into it as much as the other stories I've read.
It's not bad and it's from the Imperial Guard, specifically the Tanith First and Col. Com.-Gaunt. Thus while I enjoyed it, it doesn't strike me as something I'll be looking for more books in this particular unit's series. I'll stick to the Space marines and other races for now. Still, if you like the Imperial Guard and would like a tale told from their perspective then you might enjoy this one.
(That awkward moment when a Space Marine uses the phrase "sexual partner.")
Normally I wouldn't start a series on the thirteenth book but I came across the Salvation's Reach audiobook on YouTube and am always on the lookout for things to listen to during the long hours on my computer at work. Despite the large cast of characters, combined with the low sound quality of an illicit upload, Abnett pulled it off for me! The previous books would certainly have fleshed the story out more, but were ultimately unnecessary for enjoying a great 40k novel showcasing Abnett's signature knack for world-building. The famously gonzo sci-fi/fantasy/horror setting actually felt real.
(Given that this regiment co-ed, though, I'm not sure why they are constantly referred to as "the men"? Odd for a book that had such a diverse mix of female characters.)
SALVATION'S REACH is the 13th of the GAUNT'S GHOSTS series and the series is still going strong. After an exceptionally long period of downtime that has dulled their skills, the Ghosts are brought out of retirement to go on a suicide mission with a rusted hulk of an Imperial warship as well as three Space Marines. There's a lot of interesting twists and turns in this book with Gaunt discovering he has a son, there's a band in place of actual reinforcements, and an illegal widows fund that has been embezzling from the military.
This is the 13th in Dan Abnett's epic Gaunt's Ghost's series, not counting the Sabbat Worlds Anthology or the novella The Iron Star, and it's one of the better entries in the series.
Picking up where Blood Pact left off, Salvation's Reach begins with the Tanith 1st and Only preparing for a mission of such importance and secrecy that only a handful of them are even aware of their destination. Abnett spends a lot of time with the regiment during the muster before sending them off into battle, catching up with the characters and introducing new inductees to the Tanith. This is a good move, not just because it's been a while since their last outing but because throughout the life of this series it has collected a mass of continuity and literally dozens of characters. It doesn't hurt to be reintroduced to them in a relatively domestic setting before everything goes to hell. Especially because, this being a later Ghosts novel, some of them won't be making it to the end of the novel.
Then they're whisked off into space, to the mysterious facility known as Salvation's Reach, along with three Space Marines (including one, happily, from the Iron Snakes chapter) just to remind the reader of how serious this mission is. The regimental drama continues on route to their destination, leaving only the last third to the big action set pieces the series is known for, but there are some excellent smaller action equences.
When combat comes, it's impressive. The back third of the book is dominated by two spectacular battles. The first is a fleet action which reduces the Tanith 1st to spectators, capturing how utterly bewildering three dimensional naval combat using ships the size of cities and thousands of kilometres apart is to the common soldier. The second is the assault on Salvation's Reach itself, a claustrophobic, messy, and extremely bloody action.
The former is a welcome departure for this series, and the latter ranks as one of the better action-sequences yet.
The ennding leaves a lot of threads hanging, and I'm looking forward to seeing where Abnett takes the series next. Even the ramifications of the all important mission are only hinted it. Salvation's Reach, however, is a satisfying read in its own right.
One of my resolutions for this year was to read books about something other than Space Marines... Technically, I'm sticking to that resolution, because this is supposed to be a book about the Imperial Guard, so imagine my surprise when Space Marines show up!!
The Space Marines traveling w/ Warmaster Macaroth's Sabbat Worlds crusade have thus far stayed w/ the main battle group. They haven't bothered w/ the second front until now. 3, that's right, 3 Space Marines have agreed to join Colonel-Commisar Gaunt for his 13th book. In the lead up to the assault, we're repeatedly told that things are going to be bad, things are going to be bad, things are going to be so bad that of course Space Marine are needed! And then the fighting starts, and it turns out the pessimism still understated the danger.
Teasers for Salvation's Reach were everywhere, including in Hammer and Bolter, and they were impossible to avoid. The teaser opens with Major Rawne sneaking into the prison where Etogaur Mabbon is being held and shooting him, thus undoing all of Gaunt's hard work in the previous book! Of course, that's not what happens, but that's what the teaser makes it sound like, so fans must've been crazy confused.
The Belladon integrated into the unit so easily that we never really had time to compare their integration to the Verghastite's. Colonel Lucien Wilder's younger brother shows up to reinforce the Ghosts. He's got a major chip on his shoulder because Gaunt survived the fighting on Anacreon Sextus, but his brother didn't. (How that happened is amazing, and makes His Last Command worth reading, but I'm assuming you've read the first 12 books already...) This rocky integration is a major plot point, and will probably feature majorly in a future book.
Subplots include whatshisface getting married, the commisars investigating fraud, Gaunt's son, Gaunt's son's bodyguard, and poor Dr. Curth not getting the attention she deserves from a certain imbecile. That Abnett crammed all of that into the middle of so much fighting is a testament to his ability as a writer.
Bloody, but still not as bad as the fighting at Vervunhive! An amazing book, best handled in short doses so as not to tax your heart.
Following up on the near perfect Blood Pact was always going to be a tall order. With Salvation's Reach, Dan Abnett delivers a comparatively mediocre effort.
The novel has a fair amount going for it. It features Space Marines; they interact in dialogue with human characters and also feature in combat. It has its fair share of memorable 'wow' moments we've come to expect from a Gaunt's Ghosts novel - combat in the later stages is gripping. Additionally, personal story arcs are expertly fleshed out for some established supporting characters.
The first major issue is that the book takes a very long time to get going. Until about three quarters of the way in, the plot feels like a Warhammer soap opera with social and family issues at the forefront.
Until this point in the series, void warfare has been glossed over in introductions or very short interludes. Here, it features fairly heavily. For a large part of the book, individual actions of characters the reader has become invested in are out in favour of the almost arbitrary, indiscriminate shooting of gargantuan, lifeless pieces of metal shooting at one another in a backdrop of nothingness.
A key element of the series has been the recycling of supporting characters; as established characters are lost, they are replaced with new ones. Whilst this has been a proven formula to this point, the characters introduced in Salvation's Reach seem less interesting than previous ones.
This one was the first I really didn’t get on with. Most of the Gaunt books is ‘band of brothers in space’, with more downtime for regimental issues to arise. This one flips the formulae on its head and has the familial issues take presidency over the action- to its detriment.
The cancerous influence of Meryn metastasising Inside the guard becomes more of a focus than ever, and the new Beladon and Verghast contingent, and its new characters aren’t particularly interesting. To make matters worse, the introduction of Blenner into the Tanith ranks makes the character thoroughly outstay his welcome.
It’s still Agnett though. So it’s still not a bad read. Just comparatively mediocre in the face its predecessor, Bloodpact.
This one sees the Tanith, fully reinforced by a new influx of Verghast and Belladon men and women, going back to war after a long absence. Their mission, this time, is not a front line stint, as per usual, but instead a deep strike, far behind enemy lines, to pilfer an Archenemy research station called Salvation's Reach. As usual, Dan writes incredibly well done action scenes and smooth, life like dialogue. The issue I had with this one was that it just didn't do it for me. For whatever reason, it didn't grab me like all of the others did. Even despite one of my favorite characters having their last hurrah here. It was good, and I enjoyed it, even for time number two. But it isn't my favorite of the series. Still worth a read, however.
Unfortunately, I think this is the weakest book in the series for me, despite a strong start. It didn't help that I'm working my way through the audiobook editions for the series, and this one had a different narrator, which usually doesn't bother me. In this case, the change in narrators meant that the Tanith have gone from having Welsh accents so some kind of Scottish accent, which threw me, and some of the names (most noticeably Gol Kolea) are pronounced differently, which kept distracting me.
I had the privilege of doing the very first review of this book and had it featured on Black Library's website. here is a link to that review: http://thefoundingfields.com/2011/08/...
I'll quote some of it below:
Commissar Ploss returns to book reviews with Salvation’s Reach. The latest novel in the Gaunt’s Ghosts series of books.
“This book is bloody brilliant!” ~The Founding Fields
Note: this is an advanced review. The book will be available for purchase starting October 2011.
Well folks, i’ve finally managed to get another review done. Please forgive the delay. I was graced with an early look at Dan Abnett’s new book Salvation’s Reach and i have to say, i loved it. Plain and simple. I could simply save myself the trouble and end the review there but what kind of fan would i be!
Salvation’s Reach is book number 13 in the hallowed Gaunt’s Ghosts series from BL Publishing. Book 12, better known as Blood Pact saw our favorite regiment of scouts and specialist operatives on a tour of R&R back on the world of Balhaut. Now, there were plenty of things that happened in Blood Pact that effect the way this story plays out, but i won’t really be touching on these. Can’t have spoilers now, can we. lol
Suffice it to say that at the end of Blood Pact the regiment of the Tanith First leaves Balhaut for the planet Menazoid Sigma.
Menezoid Sigma, we come to find, is a “dispersal point.” Basically a mustering ground for regiments that will be shipping off to war in the near future. The Tanith First have been drafted into a covert operation, presented by Colonel-Commissar Ibram Gaunt to the Warmaster’s High Command. Their target? Why, a place called “Salvation’s Reach” of course. :o )
Our wonderful cast of characters is back in action once again; the knife-edge that is Major Rawne, Gol Kolea, Ban Daur, Elodie Dutana (Daur’s significant other), Commissar Viktor Hark, Junior-Commissar Nahum Ludd, and Tona Criid to name a few. Together, along with a fresh influx of Belladon troops, our intrepid heroes mount a covert assault on the place known as Salvation’s Reach.
They have with them a person who is key to the operation. A defector of the Archenemy. His head is filled with secret know-how and information that is vital to the mission and it’s success. Naturally, his safety is of the utmost importance, and likewise, challenged at every turn! Rawne, and the self-appointed “Suicide Kings” are charged with the safe-keeping of this person after an attempt on the defector’s life.
After much travel through the warp, and one outstanding void battle later, the Ghosts launch a two-pronged attack on Salvation’s Reach. One; straight through the front door, loud, large, and in charge. The second; two small insertion raids that are carried out behind enemy lines so to speak. Gaunt leads this sneaky attack on key areas of Salvation’s Reach, in order to gather vital intelligence and artifacts that Imperial forces can use to dismantle the Sanguinary Lords and finally win the Sabbat Worlds Crusade! ------------Read More at TFF------------
This is the 13th book in the excellent Gaunt's Ghosts series, and it's a fantastic one.
The Ghosts have been sitting for quite a while, they've not been in the fires of war for quite some time. Their officers (And some of the Ghosts themselves) are concerned that they're losing their edge. If they don't get blooded soon, they'll lose their edge and never regain it. Thankfully a golden opportunity arises. A special ops mission, something the Tanith First and Only excel at, arises. The mission is to assault a deep space space-hulk being used as a research base by Anakwanar Sek, take back samples of Chaos research, destroy the rest, and blame the assault on Gaur, the other main commander of Chaos forces in the Sabbat Worlds Sector. The Ghosts receive reinforcements from both Verghast and Belladon, and old grudges come to bear on more than one character. Most interesting of all (SPOILER) Gaunt has a son now, and this causes a bit of turmoil, and distraction of more than one kind, for Colonel Commissar Ibram Gaunt. The mission itself will be fraught with peril, and it is guaranteed that many will die, even with the presence of three Adeptus Astartes to assist with the boarding of the space-hulk.
As always Abnett does a splendid job with providing a kick ass story with tons of action. But it's a bit more than just an action work. You lose friends in this one, I'd wager that this books major loss (I won't spoil who in case you've not read it) is almost as heart wrenching as when Corbec died back in, I believe book 7. Or was it 6? You also see a couple of threads weaved that will be picked up in later novels in the series, including an excellent cliffhanger involving a Chaos battlecruiser that is really, very, very cool.
All in all, I really loved this book. Though I loved Blood Pact, I liked this books return to form for the Ghosts, and though we lose too many friends this time around, I am glad to see the regiment still strong. And Gaunt, for feths sake, why'd you break Ana's heart? You bastard! An easy five stars.
Dan Abnett is a genius at this type of book. Alot of people throw scorn at the warhammer series of books especially warhammer 40,000 - But they don't realise there are authors like Dan Abnett writing within these series. He is a genius. He writes big war and campaigns better than most other authors out there, and he managers to give meaning and worth to the minature micro aspects of planning and organising a major offensive, so you get the whole picture. It makes it more believable, real, and its done in such a way that it draws you in and invests you into all the side characters, the bit parts, the side plays so that when the big conflict arrives every casualty is a heart wrenching dear friend. The drama builds up so well in this book I literally read it cover to cover in one sitting. The nail biting tension where booby traps are involved had me on the edge of my seat, he built the tension and drama so brilliantly.
I've said it for years, Dan Abnett is a genius author, and is cruelly under rated. Some of the best books I've ever read were written by this author. (PS More Malleus Darkblade)
As a huge fan of the series and most thing Abnett, I was excited for this since completing BLOOD PACT. Well SALVATION'S REACH is no let down. The series we're already attached to and love suddenly takes them to a different place until you almost loathe what it does to them. However, this makes you realize the power and genius of Abnett's writing altogether. The story is delivered in great time and well packaged in a way that keeps it up paced and waiting for more. It is truly a fantastic read with some jolting developments that move along into the next book in the series. It's hard to find a book that leaves you longing for the next one in the series and Salvation's Reach accomplishes that by far!
I love the Gaunts ghosts series of books. The way the various stories and characters intertwine and move on is facinating. That and knowing that none of them are actually safe makes for an edge to some of the situations that is missing in the books where you know certain characters are safe.
This book kicks off another Ghosts story arc and Dan does a really good job of ratcheting up the level of intregue and the feeling that it's actually all being put on the line this time.
If you are a fan you won't be dissapointed with this helping of combat and mayhem in the Danverse
I'm not sure how to classify these Warhammer books.
Military: Yes Science Fiction: Kind of Fantasy: Kind of. There is magic based horror. In many ways they are post-apocalyptic. Technology has stagnated, although humanity continues to expand and exterminate anything not human.
Having said that, I am enjoying this book. The characters are engaging, and it is well written. I highly recommend reading it, if you enjoy military science fiction, or military fantasy. Is there a military fantasy category?
Gaunt's Ghosts are always really cool! A bit slow to get started as they go through some of the manusha a military company. Still good and once the assaulted Salvation's Reach, absolutely awesome! I really loved the depiction of the boarding action that took place. The Space Marines were a lot of fun here too.
A total knockout. 3 Space Marines (Iron Snake, White Scar and Silver Guard) join Forces with Gaunt Ghosts to preform a suicidal cover op to the Archenemy HQ known as Salvation Reach. Those heroes will be also remembered as the Suicidal Kings. In addition, for the fans of Commisar Gaunt, there is the subliminal "I'm your father" moment which I will not spoil.
The Tanith First and Only, the Ghosts, have been newly-reinforced by fresh troops from Belladon and Verghast and are preparing for their most audacious operation yet. Using intelligence gained at great cost from a Chaos prisoner, the Imperium has located Salvation Reach, a top-secret research facility for the Sons of Sek, their most tenacious foe in the Sabbat Worlds Crusade. The Ghosts and several powerful allies having to mount a spaceborne assault on the facility, a single surgical strike which may decide the fate of the entire Crusade.
Salvation's Reach is the thirteenth novel in the Gaunt's Ghosts series (and the second in the "Victory" arc) and marks a new phase in the massive conflict known as the Sabbat Worlds Crusade. The Ghosts aren't taking on an enemy head-on, but are instead manufacturing division in the enemy's ranks, trying to turn the Blood Pact and the Sons of Sek against one another so the Crusade can take advantage of the division and secure victory. It's a difficult, ugly mission and one that most Imperium forces wouldn't be able to handle, but for the clandestine Ghosts it's a task more suited to their talents.
The previous book in the series, Blood Pact, was good but atypical for the series, focusing more on a much smaller-scale conflict. Salvation's Reach is a return to mass engagements, but in a different context, with the Ghosts have to take part in hostile boarding action on a space habitat hidden deep inside an asteroid. Along the way they have to take part in an absolutely massive space battle (which will have Battlefleet Gothic fans cheering), deal with a shapeshifting Chaos assassin and negotiate - delicately - with the three Space Marines assigned to help them with the mission.
The action side of things is, as usual, well-handled with the requisite fighting, brave last stands and tactical discussions all being quite good. However, the heart and soul of the series has been Abnett's handling of the characters, from Ibram Gaunt all the way down to the lowliest, greenest new recruit in the Ghosts' ranks. The character arcs are uniformly handled superbly, with several slow-burning story arcs extending across the series coming to startling climaxes in this book (with several callbacks to Necropolis, still arguably the best book in the series and certainly so far the most important). Several beloved characters bite the dust, but more impressive is the way character relationships are developed. The best scene in the book is where a stoic and merciless Space Marine solves one trooper's long-standing medical problem in one swift action and restores his life and military career (previously thought over) to him, without ever breaking character or the tone of the series.
On the negative side of things, there's a few cliches I could have done without (such as hitherto unknown family members showing up unexpectedly), but otherwise Salvation's Reach (****½) is a gripping, excellently-executed science fantasy war novel with a brilliant line in characterisation. It is available now (alongside Blood Pact) in The Victory: Part 1 omnibus.
The Gaunt's Ghosts books cover a whole gamut. Sometimes they're triumphant, sometimes they're gloriously tragic, sometimes they're depressingly cynical, sometimes they're funny, and sometimes they're just plain brutal. Salvation's Reach is definitely at the brutal/tragic end of the spectrum. Thanks to the traitor from the previous book, the Imperial forces have a plan to undermine the Chaos forces in the Sabbat worlds: hit a vital and remote weapons research facility and make it look like one faction of Chaos has turned on another, and hopefully spark a full-fledged internecine war which could give the Imperium a real opportunity to break the impasse and liberate the sector. But it means going deep behind enemy lines in a ship brought out of mothballs with no reinforcements to call on and all on the word of a thrice-treacherous enemy officer whose reasons for helping the Imperium remain obtuse. From the beginning, this is one of those books where you know the death toll is gonna hurt, as we're going to say goodbye to characters we've known since the beginning of the series, and it fulfills that grim purpose without mercy. Still, it's better than having Lijah Cuu lingering in the background, never knowing which likeable character he was going to murder next and get away with it thanks to his ridiculous luck. Anyway, this book does a very good job during the first 2/3rd of building up tension as the Ghosts are transported to the mission, building just enough character drama to remind you it's going to hurt once Abnett starts killing them off, and even throwing things for a loop with an actual space battle (first in the series that I remember). Another novel aspect was throwing in a trio of space marines accompanying the mission, whose mixture of quiet contempt for the Guard in general, total commitment to the mission, and insane competence was an interesting wrinkle, doing a good job of making them feel just inhuman enough to be unsettling. Another thing I liked was the mission itself, which had that Alastair MacLean World War 2 special operations story feel (I really should read some of his stuff, I love so many of the movie adaptations of his books) of desperate odds and success at all costs. I felt this was a really good entry in the series, even if the ending leaves a LOT of things hanging (and given that there are just two books left, that's natural, things are coming to a head, both in terms of the story of the Ghosts and of the Sabbat Crusade in general).
Yet again I greatly enjoy when past events come back to haunt, or aid, a story. It shows good continuity and that the author actually cares about his own lore (shame on you Marvel and DC!). I also love to see a character arch grow and change and reach the denouement, as happens for more than one in this story. Bravo Mr. Abnett! The action of this story is enjoyable, particularly the naval battle. And the interaction with the marines was intriguing. The continued assassination plot was a nice touch, though trying to hide certain elements of it was unnecessary since I knew what was going on from the moment the assassin was introduced. Now the bad stuff. Yet again Mr. Abnett is bringing in new characters, between this story and the previous one, and soundly failing to get me interested in them. I want to care, but I don't. Eventually I found myself simply skimming or outright skipping the sections with a particular new character because of how little interest Mr. Abnett had instilled in me. Negative points there. Then an old character returns, whom I had hoped would return since this character first appeared, but my reaction overall was one of disappointed and confused concern. I somewhat expected the disappointment in the character him or herself ( I don't want to spoil who for you) - not in how Mr. Abnett portrays the character, that I had assumed. My primary problem with this reintroduction concerns the makeup of the Guard's personnel, of which I am admittedly ignorant. This addition to the cast, as much as I had hoped for it, doesn't make sense according to what I have seen regarding the Guard's makeup. Let's say something like a "mission specific advisory role" rather than a "placement role" would have made more sense given Gaunt's current force assets relative to any other unit (you should understand if you read the book). These drawbacks on an otherwise good adventure have decreased my rating.
A good, but at same time quite frustrating book for me. The overall plot to the book is very solid, and lots of great scenes, and the inclusion of some Space Marines really shows the difference between how Guardsmen can operate and how Space Marines can operate. What frustrates me is some of the new characters, and ongoing arcs for some existing. Wilder (the brother) is an annoying new character really, and while Gaunt got things off on the wrong foot, Wilder didn't seem ready to give him a chance anyway, and quickly develops into quite a dislikeable character. Blenner on the other hand is more interesting, and while can see how being put into more action / danger than he is used to is going to cause issues, he isn't quite as black and white. Chass, Gaunt's child in this one, seems added to create extra drama, which certainly achieves, will be interesting to see how that develops, but hopefully isn't drama for drama's sake, and also seems to introduce a slight retcon on what happened in Necropolis, and not for the better. Meanwhile, Meryn in this book is fully devolving into the type of person that everyone was treating him like (see my review for Blood Pact), but one thing I'm unsure of, is how cowardly he is in this book, as up until now while we have seen him unwilling to stick his neck out for nothing as such, he has stepped up well when required, like in Guns of Tanith and Only in Death, but in here he is quite far from that sort of character. While can see the path he has gone down, just not sure if that is right. Certainly seeing some foreshadowing of future events, which I look forward to seeing how it plays out. Overall, still a pretty strong read, and my frustrations aren't necessarily with the writing, but with the characters themselves, which can be a good sign of quality writing :) This ends my rereading of the Gaunt's Ghosts novels, from here on out they will all be first time reads, so I look forward to seeing how it goes :)
This entire review has been hidden because of spoilers.
If you are ever looking for some incredible writing surrounding warfare, holy crap look no further. Abnett is a master, and somehow, he is able to keep each of these books unique. This is the 13th book in the series of Gaunt's Ghosts books, and we finally get to see some action with the Adeptus Astartes..otherwise known as Space Marines. I was really hoping for some amazing action with these Space Marines beside the Ghosts as they infiltrated the ship "Salvation's Reach", but there is only a couple of pages. The whole point of these Marines is that they are so superior that no one could ever think to keep up with them, but the Ghosts are so badass that I was hoping that there could have been a bit of side by side action, but alas, I fear there never really will be. Abnett is not nice to his characters, as well he shouldn't be. They in war after all. I think I counted six "main" characters dying in this book (remember they are troopers and after thirteen books there are dozens of main characters), one of which has been with us since the very first book. It's brutal, and you don't want to see it happen, but at the same time it gives amazing character arcs, and gives Abnett the ability to bring in new characters and give them prominence like Gol Kolea (who is the most focused on in this book). If you enjoy sci/fi or war books do yourself a favor and read this series. It's spectacular.
Okay, so we're now officially far enough into the novels that I've forgotten large swathes of stuff that's getting referenced in the damn books. This is pretty frustrating. I remember the big stuff (Dallin and his sister are Kolea's estranged children, etc.), but there's a lot of smaller stuff that I LOVE that Abnett is referencing, but I'm floundering in reference to. I read so slow, I'm not sure if it's worth trying to do a concentrated reread, but it's tempting.
This book is very lopsided. There's a space battle in the middle that just UTTERLY bogs the pace down - space battles just aren't very interesting. I skimmed most of it. Then there's a climax to the subplot of one of the Sons of Sek or Blood Pact or whatever who's on the ship trying to take out the etogaur which comes a little after that, and it's like ... it's GOOD, it just feels unbalanced. It also leads to us finding out about a different subplot that felt like it would've been better introduced in the first third or so ...
A lot of fun threads get moved forward bit by bit (the traitor general's trustworthiness, etc), though there were a few too many 'false deaths' for characters to my tastes (I honestly don't remember if one specific character finally died or not, there were so many fake-outs). The spaceship-as-battlefield for the ending was pretty unique, though again a couple of moments felt a little too deus ex machina for my tastes.
Overall a solid entry in the series, but not a standout one.
Salvation's Reach might be one of the weaker books in the series for a while in a way, though it isn't without its moments and the overarching story is important to the events that will be coming in future volumes. I think part of the issue is that where Blood Pact was sort of an in-between book that stood well by itself, Salvation's Reach is clearly the beginning of the new arc proper. A ton of new characters are introduced, the big plot points are starting to be laid out, and the story itself takes a fair amount of time to get to a cohesive narrative. There's a ton of stuff going on here and taken on its own it suffers a bit, but does leave me wanting more even if I know what's coming, so I suppose it's doing it's job well.
We say goodbye to a fair few characters here, as with any Ghosts book, though the end of a few stories hit particularly hard. Spoilers abound:
Vyjde Dan Abnett, přečtu Dana Abnetta. This is the way. Jasně, nikdy asi nezíská Nobelovu cenu za literaturu, ale v oboru čtiva je to expert, ze kterého cítíte snahu nejen napsat zábavnou knížku, ale vždycky se do toho dostat i něco navíc, nějaký nápad, nějakou zajímavou situaci.
Gauntovi duchové je snad jeho nejrozmáchlejší sága – aspoň do počtu dílů. Jak sleduje armádní jednotku, musíte počítat s tím, že staré postavy budou umírat a nové přicházet. Příběh stále pokračuje dál, i když z původní sestavy zase už tak moc nezůstalo (a po tomhle díle zůstane ještě méně). Všichni jsou postradatelní.
Jelikož minulý díl byl spíš poklidný, je na čase šlápnout na plyn a rozjet Johnyho Wicka ve vesmíru. Akční jízdu, kde děj je jen záminkou dostat se z bodu A do bodu B a absolvovat přitom mohutnou vesmírnou bitvu a nelítostné boje na kovové planetě. Mezitím se ještě stihnou objevit problém přímo v týmu, zrádce na palubě, mezi obyčejnými vojáky se objeví i tři Astartes (od doby Horovy hereze jejich počty dost prořídly)… a i jeden problém z Gauntovy minulosti.
A jak obvykle vyčítám Abnettovi, že to, k čemu kniha směřuje, je obvykle vyřízeno na pěti stránkách, tak tady finále zabírá těch stránek spíš padesát a je pořádně explozivní.
Takže vlastně jediné, co bych knize vyčetl je to, že se tím startuje nájezd do finále – a že patnáctou knihou by měla řada končit.