What happens when virtual reality becomes reality? Frito Bowles, Darcy Gordon, Jim Sanderson, and Sammi Twitchell are four middle school kids who are looking for adventure! The construction of a new virtual reality gaming facility in an abandoned warehouse provides a common interest to forge an unusual friendship between them. Frito, an impulsive bundle of energy, Darcy, a nature lover, Jim, an intellectual with a bit of a temper, and Sammi, a slender tomboy, somehow manage to get along despite a rather rocky beginning. It seems to take forever until the gaming place, Virtually Incredible, finally opens for business with Frito and friends first in line to experience the adventures. But the computerized games are nothing compared to what they find deep within the old warehouse! Besides being a maniac who walks basically everywhere, often 40-plus miles a week, Suzanne Grace bakes decadently addictive brownies, paints in oils, and sometimes dresses up in medieval clothing. She loves to write, and has been writing since age twelve. Her literary endeavors have ranged from pun-filled poetry to musical melodrama, and now her scribblings venture into a new genre as her first book, Virtually Incredible, is released upon an unsuspecting public!
The concept sounded so interesting that I was looking forward to reading this book by a local author. Afterwards I was left feeling kinda flat. It is a quick read so I did finish it.
Many important issues gave me the impression they were trivialized or perpetuating stereotypes (Like the possibly homosexual older teen causing the younger same-gender teen to be uncomfortable with certain actions or the morbidly obese mother who works in a donut shop and pressures her bulemic daughter to eat). It felt like a whole lot of 'stuff' tossed in and jumbled together without a cohesive element to tie it all together.
I'd list issues but there were so many. I honestly wouldn't recommend this for anyone but adults.