I love this series, and the last book, Hellion, was my favorite so far. I also adored Eliza's story. I'm highly invested in the world, plot, and characters. But, to be honest, a lot of this book was kind of a mess and disappointing in comparison. I'd give it 3.5 stars.
Other Goodreads reviewers have explained why, in a more succinct way, but here goes:
Many spoilers, so beware.
Most of the characters and conversations largely became indistinguishable. Finn, Dom, Kyyle and Jason often had exactly the same tone, attitude and phrasing. Almost every conversation in-game (before the Death and Taxes guild leaders forced the avatars to teleport to the previous air avatar's flying city) felt like the same three voices interchangeably talking, one informative, one snarky or silly, and one contrary or grumpy, with the character names swapped between a large cast but without voice/tone or much personality in how the dialog was written, and without descriptions to tell them apart. This is something the author had previously done quite well, so the slips were noticeable.
Eliza was previously a much more nuanced character, but most of this book, she was just 2D: like other voices except timid, cowardly and hesitant in conversation. Brian and Frank were like grouchy guard dogs, single-minded in their focus on their female mate's safery. Julia was also a snarling guard dog. These three became unlikable. Their previous complexity, nuance got lost.
Most characters heavily regressed in progress they had already made towards changing into better versions of themselves, rehashing the exact same conversations, introspection, and character flaws again.
A lot of the interpersonal drama was juvenile and forced, especially the entire time in Barrow. Every single conversation in Barrow except Jason and Frank actually doing the Keeper trial and (spoiler) Evelyn's reveal as Queen in disguise could have and should have been easily resolved within one or two chapters total. In Barrow, everyone was being immature, childish, petulant, irresponsible, impulsive, often unnecessarily violent, and downright infuriating for pretty much no reason. Throughout the book, Frank kept getting drunk, pouting and raging like a frat boy with no emotional control.
The only truly necessary conflict that was worth so much time in Barrow was between Frank and Jason, about trust and the third Keeper trial. (That would have been better explored if our societal programming didn't encourage and shame male friends into being awkward about affection, emotional intimacy and sharing intense feelings. That's not the author's fault; it's the way we're raised, even though it's not ideal for anyone's wellbeing or connectedness.) Their conversation right before, during and after the Keeper trial was a highlight of the book. Beforehand though, it was built up and dragged on in leadtime far too long. Frank needs to grow up!!
The biggest problems I have with this book are that so many major plot points and combat balance decisions make no sense. I kept getting frustrated and being yanked out of immersion becauae I could not hold onto suspension of disbelief.
How could our heroic avatars be so ineffective repeatedly, in fights with overall less capable players? Finn can cast 4 channels simultaneously, and invent amazing spells and tech on the fly. Eliza has a seemingly endless supply of useful potions, plants and many offensive spells. Most of the fights in this book shouldn't have been so hard for the avatars. Besides Alex, they have each demonstrated repeatedly that they're far more capable than they usually showed this book.
In the last fight, Gloria was totally unreasonably overpowered, without really any explanation or enough time for her to learn to control thousands of other players as bot clones under her command. Sure, they only had access to low-level spells, but how could Gloria be able to simultaneously and instantly control so many others, and PLAYERS no less, when it took Jason months of hard work to gain access to the seige function of the dark mana well, to control hordes of feral undead as he did in Sandscrit. Sure, Gloria was given information or Intel about the game, but come on. Intel doesn't immediately result in ability, instantly picking up a totally new skillset for a non-gamer who hates and avoids everything she's suddenly decided to do. She obviously couldn't have done any of it without insider knowledge, but even with it, that doesn't make a mind suddenly capable of managing something as mentally taxing as controlling the actions and movements of thousands of others.
The ending was maddening. Why would even one of the other avatars agree to allow Jason to go *alone* to face Gloria, when the stakes were so high and time was running out on the universal Armageddon quest clock? With Finn's metal disc or crystal arm, Brian's vines, or others' abilities, catching a glass sphere before it fell and broke would have been very simple. They could have incapacitated, surrounded, or blocked Gloria together in a group. Eliza could have paralyzed her. What happened was totally illogical. If they only had moments to spare, why would assigning literally everyone but Jason to physically block the path of hundreds of thousands of players be more important than using their headstart to mostly all reach Gloria just in time to halt armageddon?
The last few chapters felt rushed and were disjointed, especially the epilogue, hinting at somethings and people in a way that was too vague.
I was left eager for more at the end of Hellion, couldn't wait for this sequel. I feel confused and disappointed, frustrated at the ending of Armageddon.
Yes, I'll keep reading, and I do want to know more about the new returned former avatars and what their arrival means for the player avatars.
Yes, I'm curious about The Lazarus Project; is that Robert's attempt to ensure Finn's wife Rachael can be safely resurrected at some point? Does George Lane want to resurrect his wife too, and has tasked Robert with the project with her in mind?
Who was Arcadia / Cady, the lady at the end and why should I care about her? Earth avatar? Are the other avatars also players? Was she a player during alpha testing of AO? Is she, or the earth god, evil? Why is Cady important? Besides, I'm guessing, the main character of the next sidequest book, which, duh, I will read (not sarcastic) because I love this series.
As others have said, the combat felt too anime, exagerrated or cartoonish often this time, in ways that previous books didn't. The "one punch" overpoweredness of Dom was cringy for me. I did otherwise like the big fights with Dom.
I found the sudden, abrupt and too quickly overlooked, immediately accepted total reversal in attitude and motives of Queen, Pewpew and a couple of other members of Dom's guild towards Jason and his allies unrealistic. Queen and Pewpew were deeply, intently pissed for months at Jason and Finn. Most people with their personality traits and grudges don't just go, "ah, ok, well, I got to fight you fair and square in a game arena, and lost, so now we're cool, even though I hunted you and fantasized about torturing you for so long." Everyone's suddenly friends without taking time to air their shit out, apologize, resolve differences? Nah. That wouldn't happen.
I do feel the ceasefire between Jason and Dom made sense and was satisfying. They actually talked things out in a reasonable way, in the Undead Devotion mindspace. The fights and adventures on the former air avatar's flying city were all entertaining!
I absolutely loved the interplay and character growth Alex and Jason showed on the floating former air avatar city, and was amused by their banter and antics. Loved the heart to heart between Finn and Eliza there too, about what Eliza wants. Those type of conversations, relationships and characters are one of the main reasons why I so love this series. More please!
Every scene with Robert was gold. I especially loved the chats between Robert and Jason, then with Robert, Claire and George, where they were all finally candid. George's faltering mask was a poignant moment, despite how utterly detestable George often is. So was Jason standing up like a badass to George, and finding sympathy for Alex on witnessing a sample of George's verbal and psychological abuse of his son.
I liked the interplay between The Hippie and The Gambler. They each had a lot of personality. The mystery, magic, and assumption of omniscience of the gods in the AO game was diminished a lot by spending too much time behind the curtain. Unless that's exactly the point of those scenes? They're just petty, flawed, limited immortal beings who don't actually know all that much and are held strictly back from influencing the world by Alfred's oversight, via pets. On second thought, yeah, that is important to have confirmed. Oh! Is Fluffy another body Alfred actually inhabits, like Onyx? That would be adorable. I bet Eliza would be floored; though in a good or bad way, who knows?
A lot more could be explored, and I hope it will be in future, about how the wildly infectious obsession with AO across the real world is affecting society, in how the average person (of some means) lives and interacts with the real world. Are tons of people shut-ins, living mostly virtually now?
How is time compression impacting the playing field among students who are in the same class or college, or workers in the same jobs, who do and do not have access to the time compression benefit of AO?
Are real world social , financial, political infrastructures changing with the popularity of and huge amounts of money flowing into, out of, and around AO.
How has access to major body and mind altering healthcare benefits of AO impacted the lives of the ill, injured? Will health insurance companies cover access to AO for people like Finn or Alex to have miraculous cures? Do poor people have any way to access that lifesaving tech?
Ethics, politics, law of resurrection through Lazarus Project, if that's what it is?
Maybe I'm a dork, but I love pondering and diving into questions like this.
What recourse do SAFE and other protest groups, or of supposedly legit organizations like the CPSC have left to combat the unfettered rogue AI that is Alfred from reprogramming, reaping, altering or otherwise tampering with the minds and memories, much less the bodies, of every person who puts on the VR headset and logs into AO, now that the CPSC trial was dismissed?
What havock could Alfred be doing to the internet, and to technological hardware and software connected to the internet, whether he is actually choosing to do so or not?
How is everyone else just blithely accepting the lack of oversight, rules and regulations of AO and of Alfred? Is thwir lack of concern about this yet more proof that Alfred is influencing their thoughts and feelings? Was Alfred's influence why Westley changed so much in such a short time playing the game?
Is Alfred and/or are his NPCs entitled to human rights, as beings that are indistinguishable from real flesh and blood humans? If he and they are, would his current situation be considered a form of slavery? Are AO's NPCs protected from or have any recourse when subjected to torture, rape, murder or other violations of their humanity and rights? How would AO and the world change if they do earn such rights?
Is there damage or fallout to Jason in his brain, mind, psyche or soul to incorporating some or even all of the memories of Thorn, a rather messed up individual, and so many others, now even other players? How can a mind stay whole and a personality stay distinct, as an individual, if one's mind incorporates so many memories of others? Did Jason's personality change from adding Thorn's broken, tortured soul to his own, even temporarily? How is he justifying that, and is he still ever guilty about it? Psychology is fascinating.
I wonder what the new Lich race and body, and augmentation process, will do to Jason. And the mold form, to Eliza. So many possibilities there for interesting choices, consequences, obstacles. Does every avatar eventually have access to an ultimate permanent race change form like a Lich? Is that what Eliza's mold form is? If so, why did The Hippie try to tell her not to?
Did Alfred plan the whole Armageddon quest? Or was that Robert? Or someone else? Claire whistleblowing to Gloria? Evelyn St Claire and her megacorp family dynasty sabotaging a corporate competitor? Was Finn involved in the Armageddon quest behind the scenes, with the whole hacking and breaking into the corp HQ and control room?
I noticed Alfred disappeared completely from any interaction with Jason as soon as the Armageddon quest started. Is he done shadowing Jason now, having gotten what he needed from him? Was Alfred complicit in or against the whole conspiracy that led to the green sphere being broken by Gloria? If the quest was indeed a threat to Alfred, or has now damaged him in some way, was not his doing, that would explain his absence. Perhaps he was doing damage control, or busy being damaged. Or perhaps implementing the quest and preparing to seamlessly revert the game world back 100 years to a pre-Beta test state took all his focus?
Will the culmination of / failure of the Armageddon quest lead to indisputable public exposure of Alfred as a true AI and the main / solitary dev decision maker of the game? If so, what's the fallout from that?
I'd like to learn answers to at least some of these questions. I do care a lot about the characters and still find their escapades entertaining. So I'll definitely keep reading.
I really hope the plot and combat make more sense next book. I want to go back to having an easier time suspending disbelief, and feel much less frustrated next book. I hope the characters are more nuanced, distinguishable, and that their unique traits, tone, and conversation styles shine through more consistently again. And that the ending is more satisfying, better explained next time.
(Please watch out for using the word "nearby" too often.)