I grew up playing all the old Shareware PC games, so this book seemed directly targeted to me. I quickly discovered, however, that it tackles the issue from very much a hardware/distribution angle (not the games themselves)--which is not what I was expecting.
"Shareware Heroes" tells the story of 1980s and early-90s PC software (games, most notably) that was distributed freely--if sometimes incompletely--and then requesting payment. An interesting business model, to be sure, in the early days of PC gaming.
I wish that author Richard Moss had told the story through the lens of the games themselves, as that is what drew me to this tome and, quite frankly, I think it would have drawn in an expanded audience overly. Instead, Moss very much focuses on the hardware components of Shareware and its distribution. Blurbs about the games are of course mentioned, but that is not the focus here.
As such, "Shareware Heroes" is far more geared towards tech hardware junkies and amateur tech historians--not necessarily gamers or 90s nostalgics. I have no doubt the information is solid and fascinating to those groups, but for me I began skimming after 30-40 pages and can't really say I "read" the entire book.