[Thanks to Kodansha and Netgalley for an ARC copy of this book in exchange for an unbiased review.]
When three separate schools head for Tokyo Tower, it’s a chance meeting between Hikaru, Umi, and Fuu. But they won’t really get to know one another until a wish from the imperilled princess of another world drags them off on an adventure like no other.
Well, it was like no other at the time anyway.
Nostalgia works in funny ways. I have zero experience with Magical Knights Rayearth, but I certainly know all about CLAMP. And I also have great fondness for the era of anime and manga where Tokyo Tower was somehow the place where literally everything happened (shout out to Tenchi Muyo in Love).
Thus, I was predisposed to enjoy this the moment it started and, while it is so very much of its era, the notion of magical girl isekai is one that probably should have been tapped into a few more times by now.
The girls come into this in broad strokes - Hikaru is the feisty one and definitely feels like she’s leading the trio simply by inertia. Meanwhile, Umi is the more aloof and refined one, leaving Fuu as the more pragmatic and smart one. That their uniforms and personalities colour code them to the elements of fire, water, and air is no coincidence, shall we say.
Clearly for a younger audience, I think there’s a lot here that would make this more than suitable. It’s perhaps a little too silly at times - we are definitely in the chibi era, although Sailor Moon was much worse - and it can undercut its gravitas with jokes.
The characters are all pretty one note so far - the bad guy has exactly one motivation, which is ‘do evil’ and the girls really don’t get fleshed out too much. The story wastes precious little time, occasionally to its detriment. When they get their weapons and suddenly reveal they ALL have combat training, it’s a little overboard.
While it mostly gets the job done and sells this new world - I do love the huge mystical beasts that keep showing up - some of the laughs that this generates are entirely at it rather than with it.
Clef kind of gets on the nerves after a while, which is too bad as he’s the one who gives the girls the lowdown once they’ve arrived, so he’s on the page quite a bit. Still, he’s at least counting on the trio to save the day, so he has more faith than, say, Tuxedo Mask.
Still, and this is probably down to me, when he proclaims that their clothes are too flimsy for their survival, but his solution is… their same clothes, just with a couple plates of armour on it? I nearly burst out laughing. Sometimes this is magical girl, but mostly it’s indeed isekai.
They get the genre trappings - cool gear and a mascot - and then are off to the races to try and earn their powers, save the day, and get themselves home. In regard to most current isekai that are boring power fantasies, this one decides to have a quest and that makes it more interesting by default.
I’m not one for CLAMP’s art here. It’s never been my favourite style to begin with, so that doesn’t help, but there are a few great moments. There’s a picture of the girls circled by their individual elements that works a treat and, yeah, the beasts are so fun. That flying fish was stellar.
But, if I ignore the things that wouldn’t bother somebody younger, is this still good? Yeah, I think it holds up. Hikaru, Umi, and Fuu start off way more dependable than most of their contemporaries and that’s pretty cool. I think a younger audience would find the comedy more enjoyable too (I’m just a curmudgeon).
With pretty much no objectionable content - one skirt flip gets stopped very fast - this is one of those rare manga that truly earns the title of ‘all ages’ and that’s a pretty solid recommend on its own.
3.5 stars - not exceptional, but I enjoyed this enough that I would totally read more of it and see where things lead from there. If you don’t mind some aspects that do show the age a little, it’s a great reminder of what good manga of that era could do.