A classic David Gross D&D average book, with cool ideas trying not to drown in completely average writing.
Positives:
Some characters - I particularly liked Chaney, Stannis and Radu, but Talbot is also good as a main character. Darrow was also an interesting character.
Negatives:
Writing - I think the writing style of David Gross, having read a few of his books, sticks out negatively. It's not very fluid nor artistic, and sometimes the characters act like they are in a cartoon. The realism of the interactions between Tal and Chaney was a breath of fresh air in this regard. Also, regarding the writing itself, the fact that I didn't annotate a single quote is pretty telling. After thinking for a while, I think another thing is he seems to "miss" on great story opportunities. Characters die or are forever changed, and it's written in the same way that food is described.
Ending - I will call this the Brandon Sanderson Syndrome (which feels unfair tbh, as some of Brandon's books have amazing endings, but I remember criticizing exactly this in the last book of his I read; also, he is in a totally different level as a writer) - the ending is too clean, too neat. I don't want to spoil it, but some big things happened that weren't really adressed. It wouldn't have pissed me off so much if it also didn't happen in his other books, but it puts me off reading them, to be honest. Also, why would you hype the villains so much, and have them be so interesting, only for the final fight to be so disappointing?