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Kingmaker Adventure Path

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Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?

This hardcover edition of the Kingmaker Adventure Path
• All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
• Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
• Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game!
• Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters.
• Eleven new alchemical items and spells to discover.
• Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.

640 pages, Hardcover

Published November 8, 2022

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About the author

Tim Hitchcock

51 books4 followers
Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

Tim Hitchcock has degrees from the University of California at Berkeley (1980) and the University of Oxford (1985). He began his academic career at the then Polytechnic of North London, where he taught early modern social history and humanities computing from 1989 onwards, searving as Head of the History group from 1992. In 1997 he took up a Readership at the University of Hertfordshire, where he served as Dean of Research for Humanities and Education, and from 2003, as founding director of the Social Science Arts and Humanities Research Institute. He was awarded a Professorship in Eighteenth-Century History in 2001; and was appointed Professor of Digital History at the University of Sussex in 2013; and co-director of the Sussex Humanities Lab in 2015.

Hitchcock has published twelve books on the histories of gender, sexuality and poverty focussed primarily on eighteenth-century London. With Professor Robert Shoemaker and others he has also created a series of websites helping to give direct public access to 37 billion words of primary sources evidencing the history of Britain. Designed to underpin the writing of a new 'history from below', these sites include: The Old Bailey Online, 1674 to 1913 (www.oldbaileyonline.org); London Lives, 1690-1800 (www.londonlives.org); Locating London's Past (www.locatinglondon.org); and Connected Histories (www.connectedhistories.org). Jointly with Robert Shoemaker, in 2011 he was given the History Today, Trustees' Award for his contribution to historical research. Hitchcock was a founding member of the AHRC Advisory Board and Peer Review College, and is currently a member and past chair of the AHRC's Digital Transformations Advisory Group. He also sits on the British Library's Advisory Council. From 2012, he has been Co-Investigator on the AHRC funded project: The Digital Panopticon: The Global Impact of London Punishments, 1780-1925.

-- from http://www.sussex.ac.uk/profiles/336034

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Displaying 1 - 2 of 2 reviews
Profile Image for Oscar Cecena.
Author 1 book16 followers
August 6, 2024
Pathfinder's Kingmaker Adventure Path is a monumental campaign that stands out as one of the most ambitious I've ever encountered. From the very first chapter, it's clear that this isn't just another adventure—it's an epic saga filled with high stakes and endless possibilities.

What I Loved:

Open World Exploration: Kingmaker excels in offering a sandbox experience where players can genuinely chart their course. The freedom to explore the Stolen Lands at their own pace is refreshing and adds an exhilarating sense of adventure.

Engaging Story: The narrative is gripping and layered with intrigue, political maneuvering, and compelling character arcs. I am particularly excited to run this for my players and watch them engage with the plot. I feel that anything that happens in Westeros can happen here.

Fully Fleshed-Out NPCs: The NPCs are richly developed, each with its own backstory, motives, and personality. This depth adds a lot of flavour and immersion to the campaign.

Kingdom Building: Establishing and managing a kingdom is a unique aspect that adds an extra layer of strategic depth to the game.


Mechanics and Gameplay:
The kingdom management rules, while a fantastic concept, might need some tweaking to run smoothly. Thankfully, plenty of homebrew content is available to tailor the system to your group's needs.

Comparison to Other Adventure Paths:
Not only is Kingmaker the most ambitious and expansive campaign I've seen, but it also offers a great deal of flexibility for homebrew content. Its non-linear nature means you can truly make this adventure your own. I'm already adding encounters, NPCs, kingdom events, etc.

Who Should Play This:
This adventure path is perfect for experienced players who enjoy a rich, immersive world and are willing to invest themselves in a long-term campaign. Its complexity and depth make it ideal for those looking to experience the pinnacle of tabletop role-playing.

Kingmaker offers a perfect blend of narrative depth, strategic gameplay, and open-world exploration. It's a must-play for any Pathfinder enthusiast.
Profile Image for Tim.
297 reviews1 follower
May 22, 2024
Thoroughly enjoyed reading this adventure module and my players have been enjoying the first bits they’ve played so far.

One thing I enjoy about the way this adventure is set up is that it takes the form of many smaller adventures strung together instead of one huge overarching story. This makes each adventure more digestible for the players as well as for me as a gm.

Some of the adventures in this book are more compelling than others. The river kingdom war and the attempt by Nyrissa to claim the kingdom stand out as highlights, while the lantern king seems like an afterthought.

Overall, one of the better pre-written adventures I’ve read. Highly recommend it.
Displaying 1 - 2 of 2 reviews

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