A popcorn read.
Progression and game theory with some silliness and kooky friendships are entertaining.
Many spoilers ahead!
The plot moved along better and felt less aimless than the last book in the series.
I listened to this audio book in one day and was left wanting more, as usual, so it is definitely still entertaining and addictive, scratching the litrpg video game progression itch.
Ending of the book felt sudden and underdeveloped. I definitely don't need a cliffhanger and actually prefer endings without one, but this left me wondering what the next book might be about, instead of more clearly showing that, like most books in a series do.
Besides trying to get a commitment from a 3rd Dwarven grandmaster to join the hamlet, and continuing to level up his class, skills and characteristics... What's next? Is Joe really gonna try to take on the whole Elven race in retaliation? Or hunt the Ascetic? Will he try to escape this plane with willing dwarves, by teleporting his hamlet out? What does making his hamlet a dwarf haven do to the guild members who allied with or will now ally with the elves; are they now excluded from the town? No definitive direction ahead was specified, even just to build hype.
Joe was super cranky and argumentative this time, even more than usual. He's always questionably actually evil and yet somehow amusingly maniacal.
The skill leveling felt rather inconsistent, as other reviewers have mentioned; Joe constantly used Exquisite Shell and Neutrality Aura, but these spells' skills seemed to rarely increase. He didn't do the daily enchantment training exercise rubik's cube type thing Havock assigned to him, as he should've been, every day. It's so obvious that he should've also been continuing physical training led by the very strong and capable Cleave who's literally always next to him anyway. He kept saying that he needs to get physical stronger to endure attacks from anyone on this plane, but didn't directly train in physical stats at all. I realize he has the mind over matter or whichever thing so his mental stat gains boost physical characteristics, so it's not as pressing as it used to be, but he's still in combat with higher level enemies often enough, and literally a major general enlisted in the military in an active war zone. He needs to not die and can't do so without continuing physical training.
I appreciated that Joe actually remembered to use his Knowledge skill a few times, and to Query Tatum. It'd help if it was mentioned and assumed he did that every day of the story unless incapacitated, and that his skill levels reflected that.
Very little character depth or character growth as a person for Joe. But, Joe grew in experience and levels, knowledge and expertise in a satisfying way. The upgrade to official Apprentice to Havock was exciting.
A frustrating lack of complexity or forethought, preparation for inevitable, expected attacks on the burgeoning township. It was practically defenseless for much of the book due to Joe's poor planning and strategy, without even basic walls or gates. His plans all seemed slapdash, seat of the pants, last minute and high risk, likely to fail, but maybe that's intentional. It makes me twitchy as an organized person who likes to plan and prepare for multiple eventualities. He's responsible for keeping the town, his(!) town, safe, and is barely scraping by in that. He lost at least half his residents/troops seemingly every time there was an attack. He won't be able to keep resurrecting them so easily going forward, so has to be much more prudent and responsible.
For essentially a part city simulation game, the town management, planning and architecture portions felt glossed over and neglected too. But, it's absolutely essential that Joe delegated most of that to more professional, dedicated, reliable people who aren't so scatterbrained and focused on their own projects and quests. I appreciated the really unique quirks of his new staff, like Stan the Eeyore, former temp agency owner. The city planner is irritating but seems competent. I'd like to learn more about his plans. I'm an urban planning nerd, so maybe I'm an outlier in this part, though.
The MC seems to be selfish, impulsive, reckless, greedy and highly insensitive to the needs or feelings of others, in a worrying way, most of the time.
Besides for his own convenience, Joe didn't seem truly invested in peace between the races from a philosophical or emotional standpoint, and super quickly gave it up in favor of his own side and maybe even potential vengeance. I hope he follows through on trying to protect the dwarves that he can from another planar racial genocide, instead of going on the offebsive to rage against the elves.
He's made a lot of morally despicable choices, even if he usually did so with an understandable motive. If he was a real person, I'd be very worried and request an intervention, much more lasting and impactful punishments and consequences. Yet, somehow, his chaos and unpredictability makes this series more entertaining.
I don't know why, but I really enjoyed the landfill sections of both this book and the last. It feels viscerally intense, gross, scary, exciting, full of mysterious and abundant loot, and sort of forbidden or at least forbidding. I'm glad he finally rid the capital of zombies. Yay new guardian!
It was great to see Aten, Daniela, Jaxon, and the kitty again, and a few new recurring side characters, interact with Joe, and to get some longed-for updates on what's up with Poppy, Bard and Alexis, however briefly. Coffee elemental Mate still shines as such a dear and super cute. Glad Mate finally has a home mug, leveled up, and even saved the day!
Usually, there are more details about the magic and unique creations or new ways Joe uses it in these books. With the creation of the ASPECT building and new somatic ritual casting skill, there was some of that. But there seemed to be many missed opportunities when Joe was training with his mentor, blacksmiths, raising buildings, or doing enchanting, when that could've been explored more. I hope the author will have more detailed explanations of magic and rituals, especially for specific buildings, in the next one.
I would have loved more Tatum. I hope he'll be more involved when Joe hunts down the Ascetic, if he does that.
I'd also like to hear more about Havock and his daughter and their relationship, history, and recovery from the long separation.
I loved the interplay between Joe and Major Cleave, where she kept unintentionally jump-scaring him, and he kept completely forgetting she existed. I laughed aloud a lot at that multiple times. Cleave grew in depth and filled out more as a character, and their relationship changed a bit this book, which was nice. She was the best character in this book, besides Mate.