1990s Todd McFarlane, you got to love him or hate him. Throughout the years I used to admire intensely his abilities to be both, writer and artist, but I guess people mostly acknowledges him as the second, particularly for his extravagant pencils that defined the whole decade, back in the day. Nowadays, his eccentric art has maintained the usual signature applied in the old days, but a little settled, and far discrete as before, but Torment (and overall, his entire involvement on the Spider-man series in the early 90s) is an explosion of his earliest designs and over-detailed pencils and frames. In regards of his writing, the guy definitely has an attachment for supernatural themes, and this was a perfect opportunity for exploitation towards it, inside a Marvel comic, specially being this a pre-Spawn era. This is the first time McFarlane was given absolute control over a non-personal property, and you can clearly see/read the guy had a blast working on it, aside of the whole monetary issues that he had with the editorial, and that eventually would lead him to departure from Marvel and co-create Image Comics with his fellow artist, but that's a different story. The comic has Spidey dealing with the resurgence of his former foe, The Lizards a.k.a, Dr. Connors, this time, in a complete berserk mode, killing people all over the place in other to drag the Spider's attention, but not only that; he seems to be in control of a mysterious woman that apparently has some voodoo powers manipulating the creature. Now, Spider-man will have to deal with a new villain who's determined to perform vengeance over him, using one of his eldest villains in the rogue's gallery, in search for answers at the same time. As I aforesaid, either you love McFarlane's work, or you don't. Personally, I like to dig some crazy 90s art, specially in Marvel, whether or not the designs of characters were overly-proportioned, the exaggerated postures, the unidentifiable frames overwhelmed by crazy-microscopical details. That's McFarlane in a nutshell, but again, I cannot reject his talent, even if its all over the place. I've found that his previous works in Spider-man were a little subtle rather than this 5 issues, but then again, I also mentioned the guy had complete creative control over Torment, so naturally he'll dispose the containment leash. The plot goes as common as it may, being a constant 5-issue continuous fight against the Lizard, while displaying some MJ-partying moments that'll only work to reinforce the idea of the perfect marriage between her and Pete, and constant indistinguishable frames presenting the new villain. My guess is that McFarlane didn't go through this with a better development, mostly because he might've think he was continuing it further, maybe in later issues, but, again, we all know what happened. In general I appreciate the simplicity, but I've never enjoyed stories (specially in comic-book) that don't have a truthful conclusion, and this one leaves the pages definitely open. Without giving anything away, it also has this sort of "obvious-successor" feel regarding 'Kraven's Last Hunt", which I first I thought it was a little unnecessary, giving almost zero context to the main villain about that story-arc, but the symbolism and approaches weren't awful, and its clear to me that story was hugely fresh (and still is, hell) at the time, so I wasn't surprise to find out the darker and grittier tone this comic has within each page, it even crosses the borderline within gruesome and gory at times. Anyway, it wasn't a distasteful reading, nor a bad one, but it wasn't 'amazing' in the end. I guess any McFarlane die hard fan will enjoy this, but merely for the visuals. Personally, I'd enjoyed McFarlane's take on Spider-man far better on his involvement around the Symbiote/Venom saga, but I would've wanted to see further treatment on a story 100% created by him. This is non-essential Spider-man, but if you love the character, as I do, its worth the check.