You are a failure. You have no home. You have no job. You have no friends. You have no family. You have no prospects.
What you do have are a handful of pennies, a blithe disregard for your own life, and a particular set of skills. The kind of skills that make respectable folks avoid you.
Out there, beyond civilization, lies danger: monsters and magic and ancient ruins pregnant with treasure. Death is likely, but what did you have to live for anyway? At least out there is the chance to make something of yourself, and maybe even get back at those who wronged you.
This is no life for decent folk, but you’re not decent folk. You are an Errant.
What is Errant?
Errant is a classic fantasy role-playing game in the vein of the first few editions of that role-playing game and its many imitators and descendants such as Knave, Into the Odd, and The Black Hack. It is freely compatible with material for all those games as well as the newest edition of that role-playing game, with conversion guides provided within.
Errant is designed to be Simple, with no math above a 2nd grade level necessary. It’s a game that Cuts to the Chase by maintaining the smallest amount of time between players making meaningful decisions. Players are supported Actively, rather than Passively. Their abilities give them choices instead of bonuses. It’s a game of Options, not Prescriptions. All rules and procedures in Errant are intended as guidance, to provide a toolbox for play. Rules are written to be open-ended, extendable, and use natural language wherever possible. We trust you to make good decisions.
If you've ever been reading an RPG and thought "hmm, i wish this had a procedure for [blank]", then this is the game for you, because it has a procedure for basically everything. I would never run the entire game as-is, but given the chop-and-change nature of the OSR I'm not sure that's the intention here anyway.